My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Godly!

1 problems 1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Knight Goblin Gang Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Goblin Barrel
Giant Snowball
Spear Goblins Goblin Gang Goblin Barrel
Zap
Spear Goblins Goblin Gang Mortar Goblin Barrel
Barbarian Barrel
Ice Spirit Spear Goblins Knight Goblin Gang Mortar Goblin Barrel
The Log
Ice Spirit Spear Goblins Goblin Gang Goblin Barrel
Earthquake
Spear Goblins Goblin Gang Mortar Goblin Barrel
Arrows
Ice Spirit Spear Goblins Goblin Gang Goblin Barrel
Royal Delivery
Ice Spirit Spear Goblins Knight Goblin Gang Goblin Barrel
Fireball
Goblin Gang Mortar Goblin Barrel
Poison
Spear Goblins Goblin Gang Mortar
Lightning
Knight Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Mortar Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Knight Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Zap Knight Goblin Gang Goblin Barrel Tornado Mortar

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Spear Goblins Zap Knight

Attack Synergies 10 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Goblin Barrel Spear Goblins Mortar
Spear Goblins
Knight Goblin Barrel Ice Spirit Zap Goblin Gang Mortar
Zap
Ice Spirit Tornado Spear Goblins Knight Mortar
Knight
Ice Spirit Spear Goblins Goblin Gang Mortar Goblin Barrel Zap
Goblin Gang
Knight Goblin Barrel Spear Goblins Mortar
Mortar
Knight Ice Spirit Spear Goblins Zap Goblin Gang Tornado
Goblin Barrel
Ice Spirit Spear Goblins Knight Goblin Gang
Tornado
Zap Mortar

Defense Synergies 4 15

Ice Spirit
Zap Goblin Gang Spear Goblins Knight Mortar Tornado
Spear Goblins
Knight Ice Spirit Zap Goblin Gang Mortar
Zap
Ice Spirit Spear Goblins Knight Goblin Gang Mortar Tornado
Knight
Spear Goblins Goblin Gang Ice Spirit Zap Mortar Tornado
Goblin Gang
Ice Spirit Knight Spear Goblins Zap Mortar
Mortar
Ice Spirit Spear Goblins Zap Knight Goblin Gang Tornado
Goblin Barrel
Tornado
Ice Spirit Zap Knight Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Mortar
Ice Spirit Zap Knight Goblin Gang Mortar
Goblin Gang Mortar Tornado Knight
Knight Goblin Gang Mortar
Tornado
Goblin Gang Tornado Spear Goblins Zap
Tornado Ice Spirit Spear Goblins Zap Goblin Gang Mortar
Zap
Goblin Gang Mortar Tornado
Knight Goblin Gang Tornado Ice Spirit Spear Goblins
Goblin Gang Spear Goblins Zap Knight Tornado
Spear Goblins Zap Goblin Gang Tornado
Mortar Ice Spirit Zap Knight Goblin Gang
Ice Spirit Zap Goblin Gang Mortar Tornado
Knight Goblin Gang Mortar
Tornado Ice Spirit Zap Goblin Gang Mortar
Knight Goblin Gang Mortar Tornado
Ice Spirit Mortar Spear Goblins Zap Knight Goblin Gang Tornado
Zap Mortar Tornado Ice Spirit Spear Goblins Knight
Mortar Tornado
Goblin Gang Spear Goblins Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Spear Goblins Zap
Zap Knight Goblin Gang Mortar
Goblin Gang Ice Spirit Spear Goblins Zap Knight
Goblin Gang Zap Knight Tornado
Knight Goblin Gang
Ice Spirit Zap Goblin Gang Tornado
Goblin Gang Spear Goblins Knight
Knight
Zap Ice Spirit Spear Goblins Knight Mortar Tornado
Goblin Gang
Knight
Zap Tornado
Knight Goblin Gang
Goblin Gang Ice Spirit Spear Goblins Zap Knight Mortar Tornado
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar
Mortar Zap Tornado
Knight
Zap Mortar
Ice Spirit Spear Goblins Zap Tornado
Mortar Tornado
Ice Spirit Zap Tornado
Zap Mortar Tornado
Goblin Gang Tornado
Zap Knight Mortar Tornado
Zap Tornado
Knight Mortar
Mortar
Zap Mortar
Spear Goblins Zap Mortar
Mortar
Mortar Tornado
Zap Mortar
Zap Mortar Tornado
Tornado
Tornado
Zap Mortar
Zap Tornado Ice Spirit Mortar
Mortar Zap Tornado
Zap Mortar Tornado
Zap Mortar Tornado
Zap Tornado
Zap Ice Spirit
Zap Mortar
Zap Ice Spirit
Zap Ice Spirit Spear Goblins Goblin Gang
Zap Tornado
Knight Goblin Gang
Zap Mortar
Zap Tornado
Zap Ice Spirit Goblin Gang Tornado
Zap Tornado
Zap Mortar Tornado

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