My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Godly!

1 problems 3 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Balloon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Minion Horde Hog Rider Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Hog Rider Balloon Prince
Giant Snowball
Bomber Barbarians Minion Horde Hog Rider Balloon
Zap
Bomber Minion Horde Balloon Prince
Barbarian Barrel
Bomber Knight Barbarians
The Log
Bomber Barbarians Hog Rider Prince
Earthquake
Bomber Barbarians Hog Rider
Arrows
Bomber Minion Horde
Royal Delivery
Bomber Knight Barbarians Minion Horde Hog Rider Balloon Prince
Fireball
Bomber Barbarians Minion Horde Hog Rider Balloon
Poison
Bomber Barbarians Minion Horde Balloon
Lightning
Knight Balloon Prince
Rocket
Barbarians Minion Horde Hog Rider Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Hog Rider Barbarians Minion Horde Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Knight Hog Rider

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Hog Rider Prince
Arrows
Hog Rider Balloon Knight Prince
Knight
Hog Rider Balloon Bomber Arrows Minion Horde Prince
Barbarians
Hog Rider Balloon
Minion Horde
Knight Hog Rider Prince
Hog Rider
Arrows Knight Bomber Barbarians Minion Horde Balloon Prince
Balloon
Arrows Knight Barbarians Hog Rider
Prince
Bomber Arrows Knight Minion Horde Hog Rider

Defense Synergies 1 5

Bomber
Knight
Arrows
Knight Barbarians Prince
Knight
Bomber Arrows Minion Horde
Barbarians
Arrows Minion Horde
Minion Horde
Knight Barbarians
Hog Rider
Balloon
Prince
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minion Horde
Barbarians Minion Horde Bomber Knight Prince
Barbarians Minion Horde Prince Bomber Knight
Barbarians Minion Horde Prince Bomber Knight
Bomber Arrows Barbarians Prince
Arrows Bomber
Minion Horde Arrows
Arrows Barbarians
Barbarians Minion Horde Prince
Knight Bomber Barbarians Minion Horde Prince
Barbarians Minion Horde Bomber Arrows Knight
Arrows Minion Horde
Barbarians Minion Horde Prince Bomber Knight
Bomber Arrows Barbarians Minion Horde Prince
Barbarians Knight Minion Horde Prince
Barbarians Minion Horde Prince
Barbarians Minion Horde Bomber Arrows Knight Prince
Arrows Bomber Knight Barbarians Minion Horde Prince
Arrows Bomber Knight Barbarians
Barbarians Prince
Bomber Arrows Knight Barbarians Minion Horde Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Prince
Bomber Arrows Knight Prince
Barbarians Knight Minion Horde Prince
Prince Knight Barbarians Minion Horde
Barbarians Knight Minion Horde Prince
Arrows Minion Horde
Prince Knight Barbarians Minion Horde
Knight Barbarians Minion Horde Prince
Minion Horde Knight Barbarians Prince
Barbarians Minion Horde
Knight Barbarians Minion Horde Prince
Arrows Barbarians Prince
Barbarians Prince Knight Minion Horde
Bomber Barbarians Minion Horde
Barbarians Bomber Knight Minion Horde Prince
Arrows Bomber Barbarians Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde
Arrows
Arrows Minion Horde
Arrows Knight Barbarians Prince
Bomber Arrows Minion Horde
Arrows Minion Horde
Bomber Arrows Minion Horde
Arrows
Arrows
Minion Horde Prince
Arrows Knight Minion Horde Prince
Arrows
Knight
Arrows Minion Horde
Arrows Prince
Bomber Arrows Minion Horde
Arrows Minion Horde
Arrows
Bomber Minion Horde
Bomber Arrows Prince
Bomber Arrows
Minion Horde Prince
Arrows
Prince
Arrows Barbarians Minion Horde
Arrows Bomber
Minion Horde
Arrows
Arrows Prince
Arrows
Arrows Minion Horde
Minion Horde
Minion Horde
Bomber Arrows Minion Horde
Arrows Minion Horde
Minion Horde Prince
Arrows
Minion Horde Barbarians Prince
Arrows
Arrows
Knight Minion Horde Prince
Arrows Bomber
Arrows
Minion Horde Prince
Minion Horde
Prince

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