My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Inferno Dragon
Giant Snowball
Fire Spirit Archers Hog Rider Inferno Dragon
Zap
Fire Spirit Archers Mortar Inferno Dragon
Barbarian Barrel
Fire Spirit Archers Mortar Valkyrie
The Log
Fire Spirit Archers Hog Rider
Earthquake
Archers Mortar Hog Rider
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Valkyrie Hog Rider Inferno Dragon
Fireball
Archers Mortar Hog Rider Inferno Dragon
Poison
Archers Mortar
Lightning
Mortar Valkyrie Inferno Dragon
Rocket
Mortar Valkyrie Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows Mortar Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Arrows Mortar Valkyrie Hog Rider Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Arrows

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap Mortar Inferno Dragon
Zap
Arrows Hog Rider Fire Spirit Archers Mortar Valkyrie
Archers
Valkyrie Zap Arrows Mortar Hog Rider Inferno Dragon
Arrows
Zap Hog Rider Archers Mortar
Mortar
Fire Spirit Zap Archers Arrows Hog Rider
Valkyrie
Fire Spirit Archers Hog Rider Zap
Hog Rider
Fire Spirit Zap Arrows Valkyrie Archers Mortar
Inferno Dragon
Fire Spirit Archers

Defense Synergies 1 12

Fire Spirit
Zap Valkyrie
Zap
Fire Spirit Archers Arrows Mortar Valkyrie Inferno Dragon
Archers
Valkyrie Zap Mortar
Arrows
Zap Mortar Valkyrie
Mortar
Zap Archers Arrows Valkyrie Inferno Dragon
Valkyrie
Archers Fire Spirit Zap Arrows Mortar
Hog Rider
Inferno Dragon
Zap Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Valkyrie
Inferno Dragon Zap Mortar Valkyrie
Mortar Fire Spirit Archers Valkyrie Inferno Dragon
Inferno Dragon Mortar Valkyrie
Arrows Valkyrie
Arrows Fire Spirit Zap Archers Valkyrie
Inferno Dragon Fire Spirit Zap Archers Arrows Mortar
Zap Arrows Valkyrie
Inferno Dragon Mortar
Fire Spirit Archers Valkyrie
Archers Valkyrie Zap Arrows
Arrows Inferno Dragon Zap Archers
Mortar Fire Spirit Zap Valkyrie
Fire Spirit Valkyrie Zap Arrows Mortar
Inferno Dragon Mortar
Zap Mortar Inferno Dragon
Arrows Mortar Valkyrie
Fire Spirit Arrows Mortar Zap Archers Valkyrie
Zap Arrows Mortar Valkyrie Fire Spirit Archers Inferno Dragon
Mortar Inferno Dragon
Valkyrie Fire Spirit Archers Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers
Zap Archers Arrows Mortar Valkyrie Inferno Dragon
Zap Valkyrie
Valkyrie Zap
Valkyrie Inferno Dragon
Fire Spirit Arrows Zap Archers
Archers Valkyrie
Valkyrie Inferno Dragon
Zap Mortar Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie
Zap Arrows Valkyrie
Valkyrie
Archers Valkyrie
Zap Archers Mortar Valkyrie Inferno Dragon
Arrows Valkyrie Zap Archers Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Valkyrie
Arrows Mortar Zap
Arrows
Arrows Valkyrie
Fire Spirit Zap Arrows Mortar Valkyrie
Arrows Fire Spirit Zap
Fire Spirit Archers Arrows Mortar
Arrows Fire Spirit Zap
Arrows Zap Mortar
Fire Spirit
Zap Arrows Mortar Valkyrie
Fire Spirit Zap Archers Arrows
Fire Spirit Mortar
Arrows Mortar
Zap Arrows Mortar
Zap Arrows Mortar
Arrows Mortar
Arrows Mortar
Fire Spirit Zap Archers Arrows Mortar
Fire Spirit Zap Arrows Mortar Valkyrie
Arrows
Zap Arrows Mortar
Zap Arrows Fire Spirit Mortar Valkyrie
Inferno Dragon
Arrows Mortar Zap
Zap Arrows Mortar
Zap Arrows Mortar
Fire Spirit Zap Archers Arrows
Zap
Zap Arrows Mortar
Zap Arrows
Arrows
Zap Fire Spirit Archers
Fire Spirit Zap Archers Arrows
Arrows
Valkyrie
Arrows Zap Mortar
Zap Arrows
Zap
Zap
Zap Mortar

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