My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Furnace Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram Skeleton Army Inferno Dragon
Giant Snowball
Battle Ram Furnace Skeleton Army Inferno Dragon
Zap
Battle Ram Furnace Skeleton Army Inferno Dragon
Barbarian Barrel
Elite Barbarians Battle Ram Furnace Wizard Skeleton Army
The Log
Elite Barbarians Battle Ram Furnace Skeleton Army
Earthquake
Furnace Skeleton Army
Arrows
Furnace Skeleton Army
Royal Delivery
Elite Barbarians Battle Ram Wizard Skeleton Army Inferno Dragon
Fireball
Elite Barbarians Battle Ram Furnace Wizard Skeleton Army Inferno Dragon
Poison
Furnace Wizard Skeleton Army
Lightning
Elite Barbarians Battle Ram Furnace Wizard Inferno Dragon
Rocket
Elite Barbarians Furnace Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Furnace Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Skeleton Army Battle Ram Furnace Inferno Dragon Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Skeleton Army Battle Ram

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Battle Ram Furnace
Arrows
Zap Elite Barbarians Battle Ram
Elite Barbarians
Zap Arrows Battle Ram Furnace Wizard
Battle Ram
Zap Arrows Elite Barbarians Furnace
Furnace
Zap Elite Barbarians Battle Ram
Wizard
Elite Barbarians
Skeleton Army
Inferno Dragon

Defense Synergies 0 10

Zap
Arrows Elite Barbarians Furnace Skeleton Army Inferno Dragon
Arrows
Zap Furnace
Elite Barbarians
Zap Wizard
Battle Ram
Furnace
Zap Arrows Skeleton Army
Wizard
Elite Barbarians Skeleton Army
Skeleton Army
Zap Furnace Wizard Inferno Dragon
Inferno Dragon
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Elite Barbarians Skeleton Army Inferno Dragon Zap Furnace
Furnace Skeleton Army Elite Barbarians Inferno Dragon
Elite Barbarians Skeleton Army Inferno Dragon Furnace
Arrows Elite Barbarians Skeleton Army
Arrows Skeleton Army Zap Furnace
Furnace Inferno Dragon Zap Arrows Wizard
Zap Arrows
Inferno Dragon Elite Barbarians Furnace Skeleton Army
Elite Barbarians Skeleton Army
Skeleton Army Zap Arrows Furnace Wizard
Arrows Inferno Dragon Zap Furnace Wizard
Furnace Skeleton Army Zap Elite Barbarians Wizard
Wizard Skeleton Army Zap Arrows Furnace
Elite Barbarians Skeleton Army Inferno Dragon Furnace
Skeleton Army Zap Elite Barbarians Furnace Inferno Dragon
Wizard Arrows Elite Barbarians Furnace Skeleton Army
Arrows Zap Elite Barbarians Furnace Wizard Skeleton Army
Zap Arrows Furnace Wizard Inferno Dragon
Elite Barbarians Inferno Dragon
Wizard Skeleton Army Arrows Elite Barbarians Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Furnace
Zap Arrows Elite Barbarians Wizard Inferno Dragon
Skeleton Army Zap Elite Barbarians Furnace
Skeleton Army Zap Elite Barbarians
Elite Barbarians Skeleton Army Inferno Dragon
Arrows Furnace Wizard Zap
Skeleton Army Elite Barbarians Furnace
Elite Barbarians Skeleton Army Inferno Dragon
Zap Elite Barbarians Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Elite Barbarians
Skeleton Army Zap Arrows Elite Barbarians
Elite Barbarians Skeleton Army Wizard
Wizard Furnace Skeleton Army
Elite Barbarians Skeleton Army Zap Furnace Inferno Dragon
Arrows Zap Elite Barbarians Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Wizard Zap Arrows Furnace
Arrows Wizard Zap Furnace
Arrows Furnace Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Elite Barbarians
Zap Arrows Wizard
Zap Arrows Wizard
Elite Barbarians
Arrows
Zap Arrows Elite Barbarians Furnace
Zap Arrows Furnace Wizard
Arrows Furnace Wizard
Arrows
Zap Arrows Wizard
Zap Arrows Wizard
Arrows Wizard
Zap Arrows
Zap Arrows Furnace Wizard
Inferno Dragon
Arrows Zap Wizard
Zap Arrows Wizard
Zap Arrows
Elite Barbarians Zap Arrows Furnace Wizard
Zap Wizard
Elite Barbarians
Zap Arrows Wizard
Zap Arrows
Arrows Wizard
Zap Skeleton Army
Zap Arrows Wizard
Arrows
Wizard
Arrows Zap Wizard
Zap Arrows
Elite Barbarians
Zap Elite Barbarians
Zap
Zap

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