My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Elite Barbarians Inferno Tower Executioner Electro Wizard
The Log
Goblin Gang Elite Barbarians Hog Rider
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Hog Rider Executioner Electro Wizard
Fireball
Goblin Gang Elite Barbarians Hog Rider Inferno Tower Executioner Electro Wizard
Poison
Goblin Gang Inferno Tower Executioner Electro Wizard
Lightning
Elite Barbarians Inferno Tower Executioner Electro Wizard
Rocket
Elite Barbarians Hog Rider Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Fireball Hog Rider Electro Wizard Inferno Tower Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Fireball Hog Rider

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball Hog Rider
Goblin Gang
Hog Rider
Elite Barbarians
Arrows Fireball Hog Rider
Fireball
Arrows Hog Rider Elite Barbarians Electro Wizard
Hog Rider
Arrows Goblin Gang Fireball Elite Barbarians Executioner Electro Wizard
Inferno Tower
Executioner
Hog Rider
Electro Wizard
Fireball Hog Rider

Defense Synergies 2 5

Arrows
Fireball Inferno Tower
Goblin Gang
Inferno Tower Electro Wizard
Elite Barbarians
Fireball
Arrows Inferno Tower Electro Wizard
Hog Rider
Inferno Tower
Goblin Gang Electro Wizard Arrows Fireball
Executioner
Electro Wizard
Inferno Tower Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Executioner Electro Wizard
Elite Barbarians Inferno Tower Goblin Gang Executioner Electro Wizard
Goblin Gang Inferno Tower Elite Barbarians Executioner Electro Wizard
Elite Barbarians Inferno Tower Goblin Gang Electro Wizard
Arrows Elite Barbarians Fireball
Arrows Goblin Gang Fireball Executioner Electro Wizard
Inferno Tower Electro Wizard Arrows Goblin Gang Fireball Executioner
Arrows Fireball Inferno Tower Electro Wizard
Inferno Tower Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Inferno Tower Electro Wizard
Goblin Gang Executioner Electro Wizard Arrows Fireball
Arrows Inferno Tower Executioner Goblin Gang Fireball Electro Wizard
Inferno Tower Goblin Gang Elite Barbarians Fireball Electro Wizard
Fireball Executioner Arrows Goblin Gang Electro Wizard
Elite Barbarians Inferno Tower Goblin Gang Electro Wizard
Inferno Tower Goblin Gang Elite Barbarians Fireball Electro Wizard
Arrows Goblin Gang Elite Barbarians Fireball Inferno Tower Executioner Electro Wizard
Arrows Fireball Goblin Gang Elite Barbarians Executioner Electro Wizard
Arrows Executioner Fireball Electro Wizard
Elite Barbarians Inferno Tower Electro Wizard
Goblin Gang Arrows Elite Barbarians Fireball Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Arrows Goblin Gang Elite Barbarians Executioner
Goblin Gang Elite Barbarians Inferno Tower Electro Wizard
Goblin Gang Elite Barbarians Fireball Inferno Tower Electro Wizard
Inferno Tower Goblin Gang Elite Barbarians Executioner
Arrows Fireball Executioner Goblin Gang Electro Wizard
Goblin Gang Elite Barbarians Fireball Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians
Electro Wizard Elite Barbarians Fireball Inferno Tower
Inferno Tower Goblin Gang
Elite Barbarians Inferno Tower
Arrows Elite Barbarians Fireball Electro Wizard
Elite Barbarians Goblin Gang Fireball Inferno Tower Executioner
Fireball Executioner
Goblin Gang Elite Barbarians Inferno Tower Electro Wizard Fireball Executioner
Arrows Executioner Elite Barbarians Fireball Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Executioner Electro Wizard
Arrows Fireball
Arrows Fireball
Fireball Executioner Arrows
Arrows Fireball Executioner
Arrows Executioner
Arrows Fireball Executioner
Arrows Fireball
Goblin Gang Elite Barbarians Fireball Electro Wizard
Arrows Fireball Electro Wizard
Fireball Arrows Executioner
Elite Barbarians Fireball Executioner
Arrows Fireball
Arrows Elite Barbarians Fireball
Arrows Fireball Executioner
Arrows Fireball Executioner
Arrows Fireball
Arrows Fireball Executioner Electro Wizard
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Executioner
Arrows Fireball Executioner Electro Wizard
Fireball Arrows
Fireball Arrows
Elite Barbarians Arrows Fireball Executioner Electro Wizard
Electro Wizard Fireball
Elite Barbarians Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
Arrows Fireball
Electro Wizard Goblin Gang Fireball
Fireball Arrows Executioner Electro Wizard
Arrows Fireball
Fireball Goblin Gang Executioner Electro Wizard
Arrows Fireball Executioner
Arrows Fireball
Elite Barbarians Executioner
Goblin Gang Elite Barbarians Fireball Electro Wizard
Fireball Executioner Electro Wizard
Fireball Executioner Electro Wizard

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