My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Musketeer Goblin Barrel Skeleton Army Princess
Zap
Inferno Tower Goblin Barrel Skeleton Army Princess
Barbarian Barrel
Musketeer Inferno Tower Goblin Barrel Skeleton Army Princess
The Log
Musketeer Goblin Barrel Skeleton Army Princess
Earthquake
Inferno Tower Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army Princess
Royal Delivery
Musketeer Goblin Barrel Skeleton Army Princess
Fireball
Musketeer Inferno Tower Goblin Barrel Skeleton Army Princess
Poison
Musketeer Inferno Tower Skeleton Army Princess
Lightning
Musketeer Inferno Tower
Rocket
Musketeer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Goblin Barrel Skeleton Army Princess Musketeer Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap The Log Goblin Barrel

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Musketeer The Log Princess
Musketeer
Zap Mirror The Log
Inferno Tower
Mirror
Zap Goblin Barrel The Log Musketeer Skeleton Army Princess
Goblin Barrel
Mirror Skeleton Army Princess
Skeleton Army
Mirror Goblin Barrel
The Log
Mirror Zap Musketeer Princess
Princess
Zap Mirror Goblin Barrel The Log

Defense Synergies 5 15

Zap
Mirror Musketeer Inferno Tower Skeleton Army The Log Princess
Musketeer
The Log Zap Inferno Tower Mirror Skeleton Army
Inferno Tower
Skeleton Army The Log Zap Musketeer Mirror Princess
Mirror
Zap Skeleton Army Musketeer Inferno Tower The Log Princess
Goblin Barrel
Skeleton Army
Inferno Tower Mirror Zap Musketeer The Log Princess
The Log
Musketeer Inferno Tower Zap Mirror Skeleton Army Princess
Princess
Zap Inferno Tower Mirror Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Inferno Tower The Log
Inferno Tower Skeleton Army Zap Musketeer The Log
Inferno Tower Skeleton Army Musketeer
Inferno Tower Skeleton Army Musketeer
Skeleton Army The Log Princess
Skeleton Army The Log Zap Musketeer
Musketeer Inferno Tower Zap Princess
Zap Musketeer Inferno Tower The Log
Inferno Tower Musketeer Skeleton Army Princess
Skeleton Army Musketeer Inferno Tower
Skeleton Army Zap Musketeer The Log Princess
Musketeer Inferno Tower Zap Princess
Inferno Tower Skeleton Army Zap Musketeer The Log
Skeleton Army Zap The Log Princess
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Zap The Log
Musketeer Inferno Tower Skeleton Army
Zap Musketeer Skeleton Army The Log
Zap The Log Musketeer Princess
Musketeer Inferno Tower
Skeleton Army Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Inferno Tower
Zap Musketeer The Log
Skeleton Army Zap Musketeer Inferno Tower The Log
Skeleton Army Zap Musketeer Inferno Tower The Log
Inferno Tower Musketeer Skeleton Army
Zap Musketeer Princess
Skeleton Army Musketeer Inferno Tower
Inferno Tower Skeleton Army
Zap Inferno Tower Skeleton Army The Log
Inferno Tower Musketeer Skeleton Army
Musketeer Inferno Tower
Skeleton Army Zap The Log
Skeleton Army Inferno Tower
Musketeer Skeleton Army Princess
Inferno Tower Skeleton Army Zap Musketeer The Log
Zap Musketeer Inferno Tower The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Musketeer The Log
Zap Musketeer The Log Princess
The Log
Musketeer The Log
Zap The Log
Zap Musketeer Princess
Musketeer The Log Princess
The Log Zap Princess
The Log Zap
Musketeer
Zap Musketeer The Log Princess
Zap Musketeer Princess
Musketeer The Log Princess
Musketeer Princess
Princess Zap Musketeer The Log
Zap Musketeer The Log Princess
Musketeer The Log Princess
Zap Musketeer The Log Princess
Zap The Log Princess
Musketeer The Log
Princess
Musketeer The Log
Zap Musketeer The Log
Zap The Log Princess
The Log Zap Musketeer Princess
Zap Musketeer The Log Princess
Zap Musketeer The Log
Zap Musketeer Princess
Zap Musketeer
Zap Musketeer The Log
Zap Princess
The Log Princess
Zap Musketeer Skeleton Army Princess
Zap Musketeer Princess
The Log
Musketeer Princess
The Log Zap Musketeer Princess
Zap
Musketeer
Zap Musketeer The Log Princess
Zap Musketeer Princess
Zap Musketeer The Log Princess

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: