My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon
Giant Snowball
Minions Balloon
Zap
Minions Inferno Tower Balloon
Barbarian Barrel
Valkyrie Inferno Tower Wizard
The Log
Earthquake
Inferno Tower
Arrows
Minions
Royal Delivery
Minions Valkyrie Wizard Balloon
Fireball
Minions Inferno Tower Wizard Balloon
Poison
Minions Inferno Tower Wizard Balloon
Lightning
Valkyrie Inferno Tower Wizard Balloon
Rocket
Valkyrie Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Freeze Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Valkyrie Freeze Inferno Tower Wizard Balloon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Minions Valkyrie Freeze

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Golem Freeze
Minions
Valkyrie Balloon Golem
Valkyrie
Balloon Minions Wizard
Inferno Tower
Wizard
Valkyrie Balloon Golem
Freeze
Balloon Arrows
Balloon
Arrows Valkyrie Freeze Minions Wizard Golem
Golem
Arrows Minions Wizard Balloon

Defense Synergies 1 8

Arrows
Valkyrie Inferno Tower
Minions
Valkyrie Inferno Tower Freeze
Valkyrie
Minions Arrows Inferno Tower Wizard Freeze
Inferno Tower
Arrows Minions Valkyrie
Wizard
Valkyrie Freeze
Freeze
Minions Valkyrie Wizard
Balloon
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Inferno Tower Wizard
Inferno Tower Minions Valkyrie
Inferno Tower Minions Valkyrie Freeze
Inferno Tower Minions Valkyrie
Arrows Valkyrie
Arrows Freeze Minions Valkyrie
Minions Inferno Tower Arrows Wizard Freeze
Arrows Valkyrie Inferno Tower
Inferno Tower Minions
Valkyrie Inferno Tower
Minions Valkyrie Arrows Wizard Freeze
Arrows Minions Inferno Tower Wizard
Inferno Tower Minions Valkyrie Wizard Freeze
Valkyrie Wizard Arrows Minions Freeze
Inferno Tower
Inferno Tower Freeze
Wizard Arrows Minions Valkyrie Inferno Tower
Arrows Minions Valkyrie Wizard
Arrows Valkyrie Wizard Freeze Minions
Inferno Tower
Valkyrie Wizard Arrows Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower
Arrows Valkyrie Wizard
Minions Valkyrie Inferno Tower
Valkyrie Inferno Tower
Inferno Tower Valkyrie
Arrows Wizard Minions Freeze
Minions Valkyrie Inferno Tower
Inferno Tower Valkyrie
Freeze Minions Valkyrie Inferno Tower
Inferno Tower
Minions Valkyrie Inferno Tower
Arrows Valkyrie
Valkyrie Inferno Tower Wizard
Wizard Valkyrie
Inferno Tower Minions Valkyrie Freeze
Arrows Minions Valkyrie Inferno Tower Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze
Arrows
Arrows
Arrows Valkyrie Freeze
Wizard Arrows Valkyrie
Arrows Wizard Minions Freeze
Arrows Wizard
Arrows Wizard Freeze
Arrows Wizard
Minions
Arrows Valkyrie Wizard
Arrows Wizard
Arrows Minions Freeze
Arrows
Arrows Wizard
Arrows Wizard
Arrows Freeze
Minions
Arrows Wizard
Arrows Valkyrie Wizard
Minions
Arrows Wizard
Arrows
Arrows Freeze Valkyrie Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Minions Wizard Freeze
Arrows Wizard
Arrows Freeze
Arrows Wizard
Minions Freeze
Arrows Wizard
Freeze
Arrows
Valkyrie Wizard
Arrows Wizard
Arrows
Minions Freeze
Freeze

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