My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Giant Skeleton Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Balloon Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Giant Skeleton Bandit
Giant Snowball
Fire Spirit Balloon
Zap
Fire Spirit Inferno Tower Balloon Bandit
Barbarian Barrel
Fire Spirit Inferno Tower Giant Skeleton Bandit
The Log
Fire Spirit Giant Skeleton Bandit
Earthquake
Inferno Tower
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Balloon Giant Skeleton Bandit
Fireball
Inferno Tower Balloon Bandit
Poison
Inferno Tower Balloon
Lightning
Inferno Tower Balloon Bandit
Rocket
Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Rocket Rage Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage The Log Bandit Inferno Tower Balloon Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Rage The Log Bandit

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Balloon Giant Skeleton Bandit
Inferno Tower
Rocket
Rage
Balloon Giant Skeleton
Balloon
Rage Fire Spirit Giant Skeleton The Log Bandit
Giant Skeleton
Fire Spirit Rage Balloon The Log Bandit
The Log
Balloon Giant Skeleton Bandit
Bandit
Fire Spirit Balloon Giant Skeleton The Log

Defense Synergies 1 7

Fire Spirit
Inferno Tower Giant Skeleton The Log
Inferno Tower
The Log Fire Spirit Bandit
Rocket
The Log
Rage
Balloon
Giant Skeleton
Fire Spirit The Log
The Log
Inferno Tower Fire Spirit Rocket Giant Skeleton Bandit
Bandit
Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower The Log
Inferno Tower The Log Bandit
Inferno Tower Rocket Fire Spirit Giant Skeleton Bandit
Inferno Tower Bandit
Rocket Giant Skeleton The Log
The Log Fire Spirit Bandit
Inferno Tower Rocket Fire Spirit
Rocket Inferno Tower Giant Skeleton The Log Bandit
Inferno Tower
Fire Spirit Inferno Tower Giant Skeleton Bandit
Giant Skeleton The Log Bandit
Inferno Tower
Inferno Tower Fire Spirit Rocket Giant Skeleton The Log Bandit
Fire Spirit Rocket The Log
Inferno Tower Bandit
Inferno Tower Rocket The Log Bandit
Inferno Tower
Fire Spirit The Log Bandit
The Log Fire Spirit Giant Skeleton Bandit
Inferno Tower
Fire Spirit Giant Skeleton The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Giant Skeleton Bandit
Bandit Rocket The Log
Giant Skeleton Bandit Inferno Tower Rocket The Log
Rocket Giant Skeleton Inferno Tower The Log Bandit
Inferno Tower Giant Skeleton Bandit
Fire Spirit Rocket
Rocket Inferno Tower Giant Skeleton Bandit
Inferno Tower Giant Skeleton
Rocket Giant Skeleton Inferno Tower The Log Bandit
Inferno Tower
Inferno Tower Giant Skeleton
Rocket Giant Skeleton The Log
Rocket Giant Skeleton Inferno Tower Bandit
Inferno Tower Rocket Giant Skeleton The Log
Inferno Tower Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton The Log Bandit
The Log Bandit
Rocket Giant Skeleton The Log Bandit
Rocket Giant Skeleton The Log
Rocket Fire Spirit The Log
Fire Spirit Rocket
Fire Spirit The Log
The Log Fire Spirit
The Log Bandit
Rocket Fire Spirit
Rocket The Log Bandit
Fire Spirit Rocket
Rocket Fire Spirit The Log Bandit
Rocket Bandit
The Log
Rocket The Log Bandit
Rocket The Log Bandit
Rocket
Rocket
Rocket Fire Spirit The Log Bandit
Rocket Fire Spirit The Log
Rocket Giant Skeleton The Log
Rocket
Rocket The Log
Rocket The Log
The Log Fire Spirit
The Log Bandit
The Log Bandit
Rocket The Log Bandit
Fire Spirit
Rocket
Rocket The Log Bandit
Rocket
Giant Skeleton
Rocket The Log
Fire Spirit Rocket Bandit
Rocket Fire Spirit
The Log
Rocket
The Log
Rocket Giant Skeleton
Rocket Giant Skeleton The Log
Rocket
Rocket Giant Skeleton The Log Bandit

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