My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel Skeleton Army Bandit
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel Skeleton Army
Zap
Goblin Gang Inferno Tower Goblin Barrel Skeleton Army Bandit
Barbarian Barrel
Goblin Gang Inferno Tower Goblin Barrel Skeleton Army Bandit
The Log
Goblin Gang Hog Rider Goblin Barrel Skeleton Army Bandit
Earthquake
Goblin Gang Hog Rider Inferno Tower Goblin Barrel Skeleton Army
Arrows
Goblin Gang Goblin Barrel Skeleton Army
Royal Delivery
Goblin Gang Hog Rider Goblin Barrel Skeleton Army Bandit
Fireball
Goblin Gang Hog Rider Inferno Tower Goblin Barrel Skeleton Army Bandit
Poison
Goblin Gang Inferno Tower Skeleton Army
Lightning
Inferno Tower Bandit
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Goblin Barrel Skeleton Army Tornado Bandit Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Goblin Barrel Skeleton Army

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Bandit
Goblin Gang
Hog Rider Goblin Barrel Bandit
Hog Rider
Zap Goblin Gang Goblin Barrel Tornado Bandit
Inferno Tower
Goblin Barrel
Goblin Gang Hog Rider Skeleton Army Bandit
Skeleton Army
Goblin Barrel
Tornado
Zap Hog Rider
Bandit
Zap Goblin Gang Hog Rider Goblin Barrel

Defense Synergies 2 10

Zap
Goblin Gang Inferno Tower Skeleton Army Tornado Bandit
Goblin Gang
Inferno Tower Zap Skeleton Army Bandit
Hog Rider
Inferno Tower
Goblin Gang Skeleton Army Zap Tornado Bandit
Goblin Barrel
Skeleton Army
Inferno Tower Zap Goblin Gang Bandit
Tornado
Zap Inferno Tower
Bandit
Zap Goblin Gang Inferno Tower Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower
Inferno Tower Skeleton Army Zap Goblin Gang Bandit
Goblin Gang Inferno Tower Skeleton Army Tornado Bandit
Inferno Tower Skeleton Army Goblin Gang Bandit
Skeleton Army Tornado
Goblin Gang Skeleton Army Tornado Zap Bandit
Inferno Tower Tornado Zap Goblin Gang
Zap Inferno Tower Bandit
Inferno Tower Goblin Gang Skeleton Army Tornado
Goblin Gang Skeleton Army Tornado Inferno Tower Bandit
Goblin Gang Skeleton Army Zap Tornado Bandit
Inferno Tower Zap Goblin Gang Tornado
Inferno Tower Skeleton Army Zap Goblin Gang Bandit
Skeleton Army Zap Goblin Gang Tornado
Inferno Tower Skeleton Army Goblin Gang Bandit
Inferno Tower Skeleton Army Tornado Zap Goblin Gang Bandit
Goblin Gang Inferno Tower Skeleton Army Tornado
Zap Goblin Gang Skeleton Army Tornado Bandit
Zap Tornado Bandit
Inferno Tower Tornado
Goblin Gang Skeleton Army Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Inferno Tower Bandit
Bandit Zap Goblin Gang
Goblin Gang Skeleton Army Bandit Zap Inferno Tower
Goblin Gang Skeleton Army Zap Inferno Tower Tornado Bandit
Inferno Tower Goblin Gang Skeleton Army Bandit
Zap Goblin Gang Tornado
Goblin Gang Skeleton Army Inferno Tower Bandit
Inferno Tower Skeleton Army
Zap Inferno Tower Skeleton Army Tornado Bandit
Inferno Tower Goblin Gang Skeleton Army
Inferno Tower
Skeleton Army Zap Tornado
Skeleton Army Goblin Gang Inferno Tower Bandit
Skeleton Army
Goblin Gang Inferno Tower Skeleton Army Zap Tornado
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Tornado Bandit
Bandit
Zap
Zap Tornado
Tornado
Zap Tornado
Zap Tornado Bandit
Goblin Gang Tornado
Zap Tornado Bandit
Zap Tornado
Bandit
Bandit
Zap
Zap Bandit
Bandit
Tornado
Zap Bandit
Zap Tornado
Tornado
Tornado
Zap
Zap Tornado
Zap Tornado Bandit
Zap Tornado Bandit
Zap Tornado Bandit
Zap Tornado
Zap
Zap Bandit
Zap
Zap Goblin Gang Skeleton Army Bandit
Zap Tornado
Goblin Gang
Zap
Zap Tornado
Zap Goblin Gang Tornado
Zap Tornado
Zap Tornado Bandit

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