My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider
Giant Snowball
Goblins Archers Minions Hog Rider
Zap
Goblins Archers Minions
Barbarian Barrel
Goblins Archers Ice Wizard
The Log
Goblins Archers Mini P.E.K.K.A Hog Rider
Earthquake
Archers Hog Rider
Arrows
Goblins Archers Minions
Royal Delivery
Goblins Archers Minions Mini P.E.K.K.A Hog Rider Ice Wizard
Fireball
Archers Minions Hog Rider Ice Wizard
Poison
Archers Minions Ice Wizard
Lightning
Mini P.E.K.K.A Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Archers Minions Ice Wizard Fireball Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Archers Minions

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap Archers
Zap
Fireball Hog Rider Goblins Archers Minions Mini P.E.K.K.A Ice Wizard
Archers
Goblins Zap Mini P.E.K.K.A Hog Rider
Minions
Hog Rider Zap Mini P.E.K.K.A
Fireball
Zap Hog Rider
Mini P.E.K.K.A
Zap Archers Minions Hog Rider Ice Wizard
Hog Rider
Goblins Zap Minions Fireball Archers Mini P.E.K.K.A
Ice Wizard
Zap Mini P.E.K.K.A

Defense Synergies 2 13

Goblins
Zap Archers Ice Wizard
Zap
Fireball Mini P.E.K.K.A Goblins Archers Minions Ice Wizard
Archers
Goblins Zap Minions Mini P.E.K.K.A Ice Wizard
Minions
Zap Archers Ice Wizard
Fireball
Zap Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Zap Archers Fireball Ice Wizard
Hog Rider
Ice Wizard
Goblins Zap Archers Minions Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball
Mini P.E.K.K.A Goblins Zap Minions Ice Wizard
Mini P.E.K.K.A Goblins Archers Minions Ice Wizard
Mini P.E.K.K.A Goblins Minions Ice Wizard
Fireball Mini P.E.K.K.A
Fireball Goblins Zap Archers Minions Ice Wizard
Minions Zap Archers Fireball Ice Wizard
Zap Fireball
Mini P.E.K.K.A Goblins Minions Ice Wizard
Goblins Archers Mini P.E.K.K.A Ice Wizard
Goblins Archers Minions Ice Wizard Zap Fireball
Minions Zap Archers Fireball Ice Wizard
Mini P.E.K.K.A Zap Minions Fireball Ice Wizard
Fireball Goblins Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Goblins Minions Fireball Mini P.E.K.K.A
Fireball Goblins Zap Archers Minions Ice Wizard
Zap Archers Minions Fireball Ice Wizard
Mini P.E.K.K.A
Goblins Archers Minions Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Zap Archers Fireball
Fireball Zap Archers Mini P.E.K.K.A
Goblins Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Zap Fireball
Mini P.E.K.K.A
Fireball Zap Archers Minions Ice Wizard
Mini P.E.K.K.A Goblins Archers Minions Fireball Ice Wizard
Mini P.E.K.K.A
Zap Goblins Minions Fireball Mini P.E.K.K.A
Minions Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Fireball
Archers Fireball
Goblins Zap Archers Minions Fireball Mini P.E.K.K.A
Minions Zap Archers Fireball Mini P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Ice Wizard
Fireball
Fireball
Fireball Zap
Fireball Zap Minions Ice Wizard
Archers
Fireball Zap Ice Wizard
Fireball Zap
Goblins Minions Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Zap Archers
Fireball
Minions Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Minions Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Fireball Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Fireball Zap
Zap Archers Fireball Ice Wizard
Zap Minions Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Archers Minions Fireball
Fireball Zap Archers Ice Wizard
Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Minions Fireball
Zap Fireball
Zap Fireball

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