My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Witch Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Inferno Dragon
Giant Snowball
Baby Dragon Witch Miner Inferno Dragon
Zap
Witch Inferno Dragon
Barbarian Barrel
Knight Witch Ice Wizard
The Log
Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Baby Dragon Witch Miner Ice Wizard Inferno Dragon
Fireball
Baby Dragon Witch Ice Wizard Inferno Dragon
Poison
Witch Ice Wizard
Lightning
Knight Baby Dragon Witch Ice Wizard Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Miner Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Miner Ice Wizard Fireball Baby Dragon Inferno Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Knight Miner Ice Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Fireball Witch Miner Ice Wizard
Fireball
Mirror Knight Baby Dragon Miner
Mirror
Fireball Miner
Baby Dragon
Knight Fireball Witch Miner Ice Wizard Inferno Dragon
Witch
Knight Baby Dragon Miner
Miner
Mirror Knight Fireball Baby Dragon Witch Inferno Dragon
Ice Wizard
Knight Baby Dragon
Inferno Dragon
Baby Dragon Miner

Defense Synergies 3 11

Knight
Ice Wizard Fireball Baby Dragon Witch
Fireball
Mirror Knight Miner Ice Wizard
Mirror
Fireball Ice Wizard Inferno Dragon
Baby Dragon
Ice Wizard Knight Witch Inferno Dragon
Witch
Knight Baby Dragon Ice Wizard
Miner
Fireball
Ice Wizard
Knight Baby Dragon Fireball Mirror Witch Inferno Dragon
Inferno Dragon
Mirror Baby Dragon Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Baby Dragon
Inferno Dragon Knight Witch Ice Wizard
Witch Knight Ice Wizard Inferno Dragon
Witch Inferno Dragon Knight Ice Wizard
Fireball
Fireball Baby Dragon Ice Wizard
Inferno Dragon Fireball Baby Dragon Witch Ice Wizard
Fireball Baby Dragon
Witch Inferno Dragon Ice Wizard
Knight Miner Ice Wizard
Witch Ice Wizard Knight Fireball Baby Dragon
Inferno Dragon Fireball Baby Dragon Witch Ice Wizard
Knight Fireball Witch Ice Wizard
Fireball Baby Dragon Witch
Inferno Dragon Knight
Fireball Inferno Dragon
Knight Fireball Witch
Fireball Knight Baby Dragon Witch Ice Wizard
Baby Dragon Witch Knight Fireball Ice Wizard Inferno Dragon
Inferno Dragon
Knight Fireball Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Witch
Fireball Knight Baby Dragon Miner Inferno Dragon
Knight Witch
Knight Fireball
Knight Witch Inferno Dragon
Fireball Baby Dragon Witch Ice Wizard
Knight Fireball Witch Ice Wizard
Knight Inferno Dragon
Knight Fireball Baby Dragon Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Knight Witch
Fireball
Knight Fireball Witch
Fireball Baby Dragon Witch
Witch Knight Fireball Baby Dragon Inferno Dragon
Fireball Baby Dragon Witch Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon
Fireball Baby Dragon Miner Ice Wizard
Fireball Baby Dragon Miner
Knight Fireball
Fireball Baby Dragon
Fireball Baby Dragon Witch Ice Wizard
Baby Dragon Witch
Fireball Baby Dragon Ice Wizard
Fireball Miner
Fireball
Miner Knight Fireball
Fireball Baby Dragon
Knight Fireball Baby Dragon Miner
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon Witch Miner
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon Witch Ice Wizard
Witch Inferno Dragon
Fireball Miner Baby Dragon Witch Ice Wizard
Fireball Baby Dragon Witch Miner
Fireball Miner Baby Dragon
Fireball Baby Dragon Witch Ice Wizard
Fireball Witch
Fireball
Fireball Miner
Fireball
Fireball
Fireball Witch
Fireball Baby Dragon Witch Ice Wizard
Fireball
Fireball Miner Knight Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch Miner

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