My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Golem Princess Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats Witch Princess
Zap
Bats Witch Princess Bandit
Barbarian Barrel
Witch Princess Ice Wizard Bandit
The Log
Mini P.E.K.K.A Witch Princess Bandit
Earthquake
Witch
Arrows
Bats Witch Princess
Royal Delivery
Bats Mini P.E.K.K.A Witch Princess Ice Wizard Bandit
Fireball
Witch Princess Ice Wizard Bandit
Poison
Bats Witch Princess Ice Wizard
Lightning
Mini P.E.K.K.A Witch Ice Wizard Bandit
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Witch Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Tornado Golem Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Tornado Princess Ice Wizard Bandit Mini P.E.K.K.A Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Tornado Princess Ice Wizard

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Golem Bandit
Mini P.E.K.K.A
Bats Tornado Golem Princess Ice Wizard
Tornado
Mini P.E.K.K.A Witch Golem Princess Ice Wizard
Witch
Tornado Golem Bandit
Golem
Bats Mini P.E.K.K.A Tornado Witch Ice Wizard Bandit
Princess
Mini P.E.K.K.A Tornado
Ice Wizard
Mini P.E.K.K.A Tornado Golem Bandit
Bandit
Bats Witch Golem Ice Wizard

Defense Synergies 1 14

Bats
Mini P.E.K.K.A Ice Wizard Bandit
Mini P.E.K.K.A
Bats Tornado Witch Princess Ice Wizard
Tornado
Ice Wizard Mini P.E.K.K.A Witch Princess
Witch
Mini P.E.K.K.A Tornado Ice Wizard Bandit
Golem
Princess
Mini P.E.K.K.A Tornado Ice Wizard Bandit
Ice Wizard
Tornado Bats Mini P.E.K.K.A Witch Princess Bandit
Bandit
Bats Witch Princess Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mini P.E.K.K.A Bats Witch Ice Wizard Bandit
Mini P.E.K.K.A Tornado Witch Bats Ice Wizard Bandit
Mini P.E.K.K.A Witch Bats Ice Wizard Bandit
Mini P.E.K.K.A Tornado Princess
Tornado Bats Ice Wizard Bandit
Bats Tornado Witch Princess Ice Wizard
Bandit
Mini P.E.K.K.A Witch Tornado Princess Ice Wizard
Tornado Mini P.E.K.K.A Ice Wizard Bandit
Bats Witch Ice Wizard Tornado Princess Bandit
Bats Tornado Witch Princess Ice Wizard
Mini P.E.K.K.A Bats Witch Ice Wizard Bandit
Bats Mini P.E.K.K.A Tornado Witch Princess
Mini P.E.K.K.A Bandit
Tornado Mini P.E.K.K.A Bandit
Bats Mini P.E.K.K.A Tornado Witch
Bats Tornado Witch Ice Wizard Bandit
Tornado Witch Bats Princess Ice Wizard Bandit
Mini P.E.K.K.A Tornado
Bats Mini P.E.K.K.A Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch Bandit
Bandit Mini P.E.K.K.A
Bandit Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A Bats Tornado Bandit
Mini P.E.K.K.A Witch Bandit
Bats Tornado Witch Princess Ice Wizard
Mini P.E.K.K.A Bats Witch Ice Wizard Bandit
Mini P.E.K.K.A
Bats Mini P.E.K.K.A Tornado Witch Bandit
Witch
Bats Mini P.E.K.K.A Witch
Tornado
Mini P.E.K.K.A Witch Bandit
Witch Princess
Witch Bats Mini P.E.K.K.A Tornado
Bats Mini P.E.K.K.A Witch Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Bandit
Tornado Princess Ice Wizard Bandit
Bandit
Bats Tornado Witch Princess Ice Wizard
Tornado Witch Princess
Tornado Princess Ice Wizard
Tornado Bandit
Bats Mini P.E.K.K.A Tornado
Tornado Princess Bandit
Tornado Princess
Princess Bandit
Princess Bandit
Princess
Witch Princess Bandit
Princess Bandit
Tornado
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Princess Bandit
Tornado Witch Princess
Tornado Princess
Tornado
Tornado Witch Princess Ice Wizard
Witch
Tornado Witch Princess Ice Wizard Bandit
Tornado Witch Princess Bandit
Tornado Bandit
Bats Tornado Witch Princess Ice Wizard
Bats Witch
Mini P.E.K.K.A
Bandit
Princess
Princess
Bats Witch Princess Bandit
Tornado Witch Princess Ice Wizard
Mini P.E.K.K.A Princess
Princess
Tornado
Bats Tornado Witch Princess
Bats Tornado Witch Princess
Tornado Witch Princess Bandit

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