My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Goblins Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Miner
Giant Snowball
Fire Spirit Goblins Minion Horde Hog Rider Miner
Zap
Fire Spirit Goblins Minion Horde Inferno Tower
Barbarian Barrel
Fire Spirit Ice Spirit Goblins Inferno Tower
The Log
Fire Spirit Ice Spirit Goblins Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Fire Spirit Ice Spirit Goblins Minion Horde
Royal Delivery
Fire Spirit Ice Spirit Goblins Minion Horde Hog Rider Miner
Fireball
Minion Horde Hog Rider Inferno Tower
Poison
Minion Horde Inferno Tower
Lightning
Inferno Tower
Rocket
Minion Horde Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Inferno Tower Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblins Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Goblins Zap Miner Hog Rider Minion Horde Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Goblins Zap

Attack Synergies 9 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Miner Zap
Ice Spirit
Zap Hog Rider Goblins Minion Horde Miner
Goblins
Hog Rider Miner Ice Spirit Zap
Zap
Ice Spirit Hog Rider Miner Fire Spirit Goblins Minion Horde
Minion Horde
Miner Ice Spirit Zap Hog Rider
Hog Rider
Fire Spirit Ice Spirit Goblins Zap Minion Horde
Inferno Tower
Miner
Fire Spirit Goblins Zap Minion Horde Ice Spirit

Defense Synergies 2 13

Fire Spirit
Ice Spirit Zap Inferno Tower
Ice Spirit
Zap Inferno Tower Fire Spirit Goblins Minion Horde Miner
Goblins
Ice Spirit Zap Minion Horde Inferno Tower
Zap
Ice Spirit Fire Spirit Goblins Minion Horde Inferno Tower Miner
Minion Horde
Ice Spirit Goblins Zap Inferno Tower
Hog Rider
Inferno Tower
Ice Spirit Fire Spirit Goblins Zap Minion Horde
Miner
Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Inferno Tower
Minion Horde Inferno Tower Ice Spirit Goblins Zap
Minion Horde Inferno Tower Fire Spirit Goblins
Minion Horde Inferno Tower Goblins
Fire Spirit Goblins Zap
Minion Horde Inferno Tower Fire Spirit Ice Spirit Zap
Zap Inferno Tower
Minion Horde Inferno Tower Goblins
Fire Spirit Ice Spirit Goblins Minion Horde Inferno Tower Miner
Goblins Minion Horde Zap
Minion Horde Inferno Tower Zap
Minion Horde Inferno Tower Fire Spirit Ice Spirit Zap
Fire Spirit Ice Spirit Goblins Zap Minion Horde
Inferno Tower Minion Horde
Minion Horde Inferno Tower Ice Spirit Zap
Minion Horde Goblins Inferno Tower
Fire Spirit Ice Spirit Goblins Zap Minion Horde
Zap Fire Spirit Ice Spirit
Inferno Tower
Fire Spirit Goblins Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Inferno Tower
Zap Miner
Ice Spirit Goblins Zap Minion Horde Inferno Tower
Zap Minion Horde Inferno Tower
Inferno Tower Minion Horde
Fire Spirit Ice Spirit Zap Minion Horde
Goblins Minion Horde Inferno Tower
Inferno Tower Minion Horde
Zap Minion Horde Ice Spirit Goblins Inferno Tower
Inferno Tower Minion Horde
Minion Horde Inferno Tower
Zap
Minion Horde Inferno Tower
Minion Horde
Inferno Tower Ice Spirit Goblins Zap Minion Horde
Zap Minion Horde Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap Miner
Minion Horde Miner
Fire Spirit Zap Minion Horde
Fire Spirit Ice Spirit Zap Minion Horde
Fire Spirit Minion Horde
Fire Spirit Ice Spirit Zap
Miner Zap
Fire Spirit Goblins Minion Horde
Miner Zap Minion Horde
Fire Spirit Zap
Fire Spirit Miner
Minion Horde
Zap
Zap Minion Horde
Minion Horde
Minion Horde
Fire Spirit Zap
Fire Spirit Zap Miner
Minion Horde
Zap Minion Horde
Zap Fire Spirit Ice Spirit
Minion Horde
Miner Zap
Zap Miner
Miner Zap
Fire Spirit Zap Minion Horde
Zap Ice Spirit Minion Horde
Minion Horde
Zap Minion Horde Miner
Zap Ice Spirit Minion Horde
Minion Horde
Zap Minion Horde Fire Spirit Ice Spirit
Fire Spirit Zap
Miner Minion Horde
Zap
Zap
Minion Horde
Zap Ice Spirit Minion Horde
Zap
Zap Miner

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