My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit P.E.K.K.A Royal Ghost Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit
Giant Snowball
Goblin Gang
Zap
Goblin Gang Bandit
Barbarian Barrel
Ice Spirit Goblin Gang Royal Ghost Bandit Electro Wizard
The Log
Ice Spirit Goblin Gang Bandit
Earthquake
Goblin Gang
Arrows
Ice Spirit Goblin Gang
Royal Delivery
Ice Spirit Goblin Gang P.E.K.K.A Royal Ghost Bandit Electro Wizard
Fireball
Goblin Gang Bandit Electro Wizard
Poison
Goblin Gang Electro Wizard
Lightning
Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Rocket Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Rocket P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Goblin Gang Royal Ghost Bandit Electro Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Goblin Gang Royal Ghost

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Royal Ghost Bandit
Arrows
P.E.K.K.A Bandit
Goblin Gang
P.E.K.K.A Royal Ghost Bandit
Rocket
P.E.K.K.A
Ice Spirit Arrows Electro Wizard Goblin Gang
Royal Ghost
Ice Spirit Goblin Gang Bandit Electro Wizard
Bandit
Ice Spirit Arrows Goblin Gang Royal Ghost Electro Wizard
Electro Wizard
P.E.K.K.A Royal Ghost Bandit

Defense Synergies 1 13

Ice Spirit
Goblin Gang Rocket P.E.K.K.A Royal Ghost Bandit Electro Wizard
Arrows
P.E.K.K.A Bandit
Goblin Gang
Ice Spirit P.E.K.K.A Bandit Electro Wizard
Rocket
Ice Spirit
P.E.K.K.A
Ice Spirit Arrows Goblin Gang Electro Wizard
Royal Ghost
Ice Spirit Electro Wizard
Bandit
Ice Spirit Arrows Goblin Gang Electro Wizard
Electro Wizard
Ice Spirit Goblin Gang P.E.K.K.A Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Electro Wizard
P.E.K.K.A Ice Spirit Goblin Gang Bandit Electro Wizard
Goblin Gang Rocket P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Goblin Gang Bandit Electro Wizard
Arrows Rocket P.E.K.K.A
Arrows Goblin Gang Royal Ghost Bandit Electro Wizard
Rocket Electro Wizard Ice Spirit Arrows Goblin Gang
Rocket Arrows P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Goblin Gang
Goblin Gang Ice Spirit Royal Ghost Bandit Electro Wizard
Goblin Gang Electro Wizard Arrows Royal Ghost Bandit
Arrows Goblin Gang Electro Wizard
P.E.K.K.A Ice Spirit Goblin Gang Rocket Bandit Electro Wizard
Rocket Ice Spirit Arrows Goblin Gang P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Goblin Gang Bandit Electro Wizard
Rocket Ice Spirit Goblin Gang P.E.K.K.A Bandit Electro Wizard
Arrows Goblin Gang P.E.K.K.A Electro Wizard
Ice Spirit Arrows Goblin Gang Royal Ghost Bandit Electro Wizard
Arrows Ice Spirit Royal Ghost Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Royal Ghost Arrows P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Arrows Goblin Gang Rocket Royal Ghost
Goblin Gang P.E.K.K.A Bandit Ice Spirit Rocket Electro Wizard
Goblin Gang Rocket P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Goblin Gang Bandit
Arrows Rocket Ice Spirit Goblin Gang Electro Wizard
Goblin Gang Rocket P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Rocket P.E.K.K.A Electro Wizard Ice Spirit Bandit
P.E.K.K.A Goblin Gang
P.E.K.K.A
Rocket P.E.K.K.A Arrows Electro Wizard
Rocket P.E.K.K.A Goblin Gang Bandit
Goblin Gang Electro Wizard Ice Spirit Rocket P.E.K.K.A
Arrows P.E.K.K.A Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Royal Ghost Bandit
Arrows Royal Ghost Bandit Electro Wizard
Rocket Arrows Bandit
Arrows Rocket
Rocket Arrows
Arrows Ice Spirit Rocket
Arrows
Arrows Ice Spirit
Arrows Bandit
Rocket Goblin Gang Electro Wizard
Rocket Arrows Bandit Electro Wizard
Arrows Rocket
Rocket Bandit
Arrows Rocket Bandit
Arrows
Rocket Arrows Bandit
Arrows Rocket Bandit
Arrows Rocket
Rocket
Rocket Arrows Bandit Electro Wizard
Rocket Arrows
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows Ice Spirit
Arrows Royal Ghost Bandit Electro Wizard
Arrows Bandit
Rocket Arrows Bandit
Arrows Electro Wizard
Rocket Electro Wizard Ice Spirit
Arrows Rocket Bandit
Rocket Ice Spirit Arrows Electro Wizard
P.E.K.K.A
Rocket Arrows
Electro Wizard Ice Spirit Goblin Gang Rocket Bandit
Rocket Arrows Electro Wizard
Arrows
Goblin Gang Rocket Electro Wizard
Arrows
Rocket Arrows
P.E.K.K.A
Ice Spirit Goblin Gang Rocket Electro Wizard
Rocket Electro Wizard
Rocket Royal Ghost Bandit Electro Wizard

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