My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Valkyrie Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Heal Spirit Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers
Giant Snowball
Fire Spirit Three Musketeers
Zap
Fire Spirit Three Musketeers
Barbarian Barrel
Fire Spirit Ice Spirit Tesla Heal Spirit Valkyrie Three Musketeers
The Log
Fire Spirit Ice Spirit Heal Spirit Three Musketeers
Earthquake
Tesla
Arrows
Fire Spirit Ice Spirit Heal Spirit
Royal Delivery
Fire Spirit Ice Spirit Heal Spirit Valkyrie Three Musketeers
Fireball
Tesla Three Musketeers
Poison
Three Musketeers
Lightning
Tesla Valkyrie Three Musketeers
Rocket
Valkyrie Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Heal Spirit Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Heal Spirit Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Heal Spirit Zap Tesla Fireball Valkyrie Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Fire Spirit Ice Spirit Heal Spirit Zap

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Three Musketeers
Ice Spirit
Zap Valkyrie Three Musketeers
Zap
Ice Spirit Fireball Fire Spirit Heal Spirit Valkyrie Three Musketeers
Tesla
Heal Spirit
Zap Valkyrie Three Musketeers
Fireball
Zap
Valkyrie
Fire Spirit Ice Spirit Zap Heal Spirit Three Musketeers
Three Musketeers
Fire Spirit Ice Spirit Zap Heal Spirit Valkyrie

Defense Synergies 2 13

Fire Spirit
Ice Spirit Zap Valkyrie
Ice Spirit
Zap Fire Spirit Tesla Fireball Valkyrie Three Musketeers
Zap
Ice Spirit Fireball Fire Spirit Tesla Valkyrie Three Musketeers
Tesla
Ice Spirit Zap Fireball Valkyrie
Heal Spirit
Fireball
Zap Ice Spirit Tesla Valkyrie
Valkyrie
Fire Spirit Ice Spirit Zap Tesla Fireball
Three Musketeers
Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Valkyrie
Ice Spirit Zap Tesla Valkyrie Three Musketeers
Tesla Three Musketeers Fire Spirit Valkyrie
Tesla Three Musketeers Valkyrie
Fireball Valkyrie
Fireball Fire Spirit Zap Tesla Valkyrie
Tesla Three Musketeers Fire Spirit Ice Spirit Zap Fireball
Zap Tesla Fireball Valkyrie
Tesla Three Musketeers
Fire Spirit Ice Spirit Tesla Valkyrie
Valkyrie Zap Tesla Fireball
Tesla Three Musketeers Zap Fireball
Tesla Fire Spirit Ice Spirit Zap Fireball Valkyrie Three Musketeers
Fire Spirit Fireball Valkyrie Three Musketeers Ice Spirit Zap Tesla
Tesla Three Musketeers
Ice Spirit Zap Tesla Fireball Three Musketeers
Tesla Three Musketeers Fireball Valkyrie
Fire Spirit Ice Spirit Tesla Fireball Zap Valkyrie Three Musketeers
Zap Valkyrie Fire Spirit Ice Spirit Tesla Fireball
Tesla Three Musketeers
Valkyrie Fire Spirit Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Tesla Fireball
Fireball Zap Tesla Valkyrie
Ice Spirit Zap Valkyrie
Valkyrie Zap Tesla Fireball
Tesla Valkyrie Three Musketeers
Fire Spirit Fireball Ice Spirit Zap Tesla Three Musketeers
Tesla Fireball Valkyrie
Tesla Valkyrie
Zap Ice Spirit Fireball Valkyrie
Tesla Three Musketeers
Tesla Valkyrie
Zap Fireball Valkyrie
Tesla Fireball Valkyrie Three Musketeers
Tesla Fireball Valkyrie Three Musketeers
Tesla Ice Spirit Zap Fireball Valkyrie Three Musketeers
Valkyrie Zap Tesla Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball
Fireball Valkyrie
Fireball Fire Spirit Zap Valkyrie
Fireball Fire Spirit Ice Spirit Zap
Fire Spirit
Fireball Fire Spirit Ice Spirit Zap
Fireball Zap
Fire Spirit Fireball Three Musketeers
Zap Fireball Valkyrie
Fireball Fire Spirit Zap
Fire Spirit Fireball Three Musketeers
Fireball
Zap Fireball
Zap Fireball Three Musketeers
Fireball Three Musketeers
Fireball Three Musketeers
Fire Spirit Zap Fireball Three Musketeers
Fire Spirit Zap Fireball Valkyrie
Fireball
Fireball
Zap Fireball
Zap Fire Spirit Ice Spirit Fireball Valkyrie
Fireball Zap
Fireball Zap
Fireball Zap
Fire Spirit Zap Fireball
Zap Ice Spirit Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball
Fireball
Zap Fire Spirit Ice Spirit Fireball
Fireball Fire Spirit Zap Three Musketeers
Fireball
Fireball Valkyrie Three Musketeers
Zap Fireball
Zap Fireball
Three Musketeers
Zap Ice Spirit Fireball
Zap Fireball
Zap Fireball

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