My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Great!

Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Ice Golem Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Archers Goblin Gang Mega Minion Hog Rider
Zap
Archers Goblin Gang
Barbarian Barrel
Archers Goblin Gang Elite Barbarians
The Log
Archers Goblin Gang Elite Barbarians Hog Rider
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Elite Barbarians Mega Minion Hog Rider
Fireball
Archers Goblin Gang Elite Barbarians Mega Minion Hog Rider
Poison
Archers Goblin Gang Mega Minion
Lightning
Elite Barbarians Ice Golem Mega Minion
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Archers Goblin Gang Mega Minion Fireball Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Archers Goblin Gang

Attack Synergies 10 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Fireball Hog Rider Archers Ice Golem
Archers
Ice Golem Zap Elite Barbarians Hog Rider
Goblin Gang
Ice Golem Hog Rider
Elite Barbarians
Zap Archers Ice Golem Fireball Hog Rider
Ice Golem
Archers Goblin Gang Mega Minion Hog Rider Zap Elite Barbarians
Mega Minion
Zap Ice Golem Fireball
Fireball
Zap Hog Rider Elite Barbarians Mega Minion
Hog Rider
Zap Goblin Gang Ice Golem Fireball Archers Elite Barbarians

Defense Synergies 4 10

Zap
Mega Minion Fireball Archers Goblin Gang Elite Barbarians Ice Golem
Archers
Ice Golem Zap Goblin Gang Mega Minion
Goblin Gang
Zap Archers Ice Golem
Elite Barbarians
Zap Ice Golem Mega Minion
Ice Golem
Archers Mega Minion Zap Goblin Gang Elite Barbarians Fireball
Mega Minion
Zap Ice Golem Archers Elite Barbarians
Fireball
Zap Ice Golem
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Mega Minion Fireball
Elite Barbarians Zap Goblin Gang Mega Minion
Goblin Gang Archers Elite Barbarians Mega Minion
Elite Barbarians Goblin Gang Mega Minion
Elite Barbarians Fireball
Goblin Gang Fireball Zap Archers Mega Minion
Mega Minion Zap Archers Goblin Gang Fireball
Zap Ice Golem Fireball
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Archers Ice Golem
Archers Goblin Gang Zap Ice Golem Mega Minion Fireball
Mega Minion Zap Archers Goblin Gang Fireball
Zap Goblin Gang Elite Barbarians Fireball
Fireball Zap Goblin Gang Mega Minion
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians Fireball
Goblin Gang Elite Barbarians Fireball
Fireball Zap Archers Goblin Gang Elite Barbarians Mega Minion
Zap Archers Ice Golem Mega Minion Fireball
Elite Barbarians
Goblin Gang Archers Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Elite Barbarians Ice Golem Fireball
Fireball Zap Archers Goblin Gang Elite Barbarians Ice Golem Mega Minion
Goblin Gang Zap Elite Barbarians Ice Golem
Goblin Gang Zap Elite Barbarians Ice Golem Fireball
Goblin Gang Elite Barbarians
Fireball Zap Archers Goblin Gang Ice Golem
Goblin Gang Archers Elite Barbarians Ice Golem Mega Minion Fireball
Elite Barbarians
Zap Elite Barbarians Ice Golem Mega Minion Fireball
Goblin Gang Mega Minion
Elite Barbarians Mega Minion
Zap Elite Barbarians Fireball
Elite Barbarians Goblin Gang Ice Golem Fireball
Archers Fireball
Goblin Gang Elite Barbarians Zap Archers Ice Golem Mega Minion Fireball
Zap Archers Elite Barbarians Ice Golem Mega Minion Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem
Fireball Zap
Fireball
Ice Golem Fireball
Fireball Zap
Fireball Zap Ice Golem Mega Minion
Archers
Fireball Zap Ice Golem
Fireball Zap
Goblin Gang Elite Barbarians Fireball
Zap Fireball
Fireball Zap Archers
Elite Barbarians Ice Golem Fireball
Fireball
Zap Elite Barbarians Ice Golem Fireball
Zap Fireball
Fireball
Fireball
Zap Archers Mega Minion Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Ice Golem Fireball
Mega Minion
Fireball Zap
Fireball Zap
Fireball Zap
Elite Barbarians Zap Archers Ice Golem Fireball
Zap Mega Minion Fireball
Elite Barbarians Mega Minion Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Archers Goblin Gang Fireball
Fireball Zap Archers Mega Minion
Fireball
Fireball Goblin Gang Mega Minion
Zap Ice Golem Fireball
Zap Fireball
Elite Barbarians Mega Minion
Zap Goblin Gang Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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