My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Musketeer Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Mortar Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Goblins Musketeer Hog Rider
Zap
Fire Spirit Goblins Mortar
Barbarian Barrel
Fire Spirit Goblins Mortar Musketeer Executioner
The Log
Fire Spirit Goblins Musketeer Hog Rider
Earthquake
Mortar Hog Rider
Arrows
Fire Spirit Goblins
Royal Delivery
Fire Spirit Goblins Musketeer Hog Rider Executioner
Fireball
Mortar Musketeer Hog Rider Executioner
Poison
Mortar Musketeer Executioner
Lightning
Mortar Ice Golem Musketeer Executioner
Rocket
Mortar Musketeer Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Golem Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Mortar Ice Golem Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Zap Ice Golem Mortar Musketeer Hog Rider Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Goblins Zap Ice Golem

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Mortar Ice Golem
Goblins
Hog Rider Zap Ice Golem
Zap
Hog Rider Fire Spirit Goblins Mortar Ice Golem Musketeer Executioner
Mortar
Fire Spirit Zap Ice Golem Musketeer Hog Rider
Ice Golem
Musketeer Hog Rider Fire Spirit Goblins Zap Mortar Executioner
Musketeer
Ice Golem Hog Rider Zap Mortar
Hog Rider
Fire Spirit Goblins Zap Ice Golem Musketeer Mortar Executioner
Executioner
Zap Ice Golem Hog Rider

Defense Synergies 1 13

Fire Spirit
Zap Ice Golem
Goblins
Zap Mortar Ice Golem Musketeer
Zap
Fire Spirit Goblins Mortar Ice Golem Musketeer Executioner
Mortar
Goblins Zap Ice Golem Musketeer
Ice Golem
Musketeer Fire Spirit Goblins Zap Mortar Executioner
Musketeer
Ice Golem Goblins Zap Mortar
Hog Rider
Executioner
Zap Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Ice Golem Musketeer Executioner
Goblins Zap Mortar Musketeer Executioner
Mortar Fire Spirit Goblins Musketeer Executioner
Goblins Mortar Musketeer
Fire Spirit Goblins Zap Musketeer Executioner
Musketeer Fire Spirit Zap Mortar Executioner
Zap Ice Golem Musketeer
Goblins Mortar Musketeer
Fire Spirit Goblins Ice Golem Musketeer
Goblins Executioner Zap Ice Golem Musketeer
Musketeer Executioner Zap
Mortar Fire Spirit Zap Musketeer
Fire Spirit Executioner Goblins Zap Mortar
Mortar
Zap Mortar
Goblins Mortar Musketeer Executioner
Fire Spirit Mortar Goblins Zap Musketeer Executioner
Zap Mortar Executioner Fire Spirit Ice Golem Musketeer
Mortar Musketeer
Fire Spirit Goblins Musketeer Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Ice Golem
Zap Mortar Ice Golem Musketeer Executioner
Goblins Zap Ice Golem Musketeer
Zap Ice Golem Musketeer
Musketeer Executioner
Fire Spirit Executioner Zap Ice Golem Musketeer
Goblins Ice Golem Musketeer
Zap Goblins Mortar Ice Golem
Musketeer
Musketeer
Zap
Ice Golem Executioner
Musketeer Executioner
Goblins Zap Mortar Ice Golem Musketeer Executioner
Executioner Zap Ice Golem Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Ice Golem Musketeer
Mortar Zap Musketeer Executioner
Ice Golem Musketeer
Executioner Fire Spirit Zap Mortar
Executioner Fire Spirit Zap Ice Golem Musketeer
Fire Spirit Mortar Musketeer Executioner
Fire Spirit Zap Ice Golem Executioner
Zap Mortar
Fire Spirit Goblins Musketeer
Zap Mortar Musketeer
Fire Spirit Zap Musketeer Executioner
Fire Spirit Mortar Ice Golem Musketeer Executioner
Mortar Musketeer
Zap Mortar Ice Golem Musketeer
Zap Mortar Musketeer Executioner
Mortar Musketeer Executioner
Mortar
Fire Spirit Zap Mortar Musketeer Executioner
Fire Spirit Zap Mortar
Musketeer
Musketeer
Zap Mortar Musketeer
Zap Ice Golem Fire Spirit Mortar Executioner
Mortar Zap Musketeer Executioner
Zap Mortar Musketeer
Zap Mortar Musketeer
Fire Spirit Zap Ice Golem Musketeer Executioner
Zap Musketeer
Zap Mortar Musketeer
Zap
Zap Fire Spirit Musketeer
Fire Spirit Zap Musketeer Executioner
Musketeer Executioner
Zap Mortar Ice Golem Musketeer Executioner
Zap
Musketeer Executioner
Zap Musketeer
Zap Musketeer Executioner
Zap Mortar Musketeer Executioner

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