My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde Elite Barbarians Hog Rider
Giant Snowball
Bats Goblin Gang Minion Horde Hog Rider
Zap
Bats Goblin Gang Minion Horde
Barbarian Barrel
Goblin Gang Elite Barbarians Ice Wizard
The Log
Goblin Gang Elite Barbarians Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang Minion Horde
Royal Delivery
Bats Goblin Gang Minion Horde Elite Barbarians Hog Rider Ice Wizard
Fireball
Goblin Gang Minion Horde Elite Barbarians Hog Rider Ice Wizard
Poison
Bats Goblin Gang Minion Horde Ice Wizard
Lightning
Elite Barbarians Ice Wizard
Rocket
Minion Horde Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Ice Wizard Fireball Hog Rider Minion Horde Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Ice Wizard

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Elite Barbarians
Goblin Gang
Hog Rider
Minion Horde
Hog Rider
Elite Barbarians
Bats Fireball Hog Rider The Log
Fireball
Hog Rider Elite Barbarians The Log
Hog Rider
Bats Goblin Gang Fireball The Log Minion Horde Elite Barbarians
The Log
Hog Rider Elite Barbarians Fireball
Ice Wizard

Defense Synergies 1 9

Bats
The Log Ice Wizard
Goblin Gang
The Log Ice Wizard
Minion Horde
The Log Ice Wizard
Elite Barbarians
The Log
Fireball
The Log Ice Wizard
Hog Rider
The Log
Fireball Bats Goblin Gang Minion Horde Elite Barbarians Ice Wizard
Ice Wizard
Bats Goblin Gang Minion Horde Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball The Log
Minion Horde Elite Barbarians Bats Goblin Gang The Log Ice Wizard
Goblin Gang Minion Horde Bats Elite Barbarians Ice Wizard
Minion Horde Elite Barbarians Bats Goblin Gang Ice Wizard
Elite Barbarians Fireball The Log
Goblin Gang Fireball The Log Bats Ice Wizard
Bats Minion Horde Goblin Gang Fireball Ice Wizard
Fireball The Log
Minion Horde Goblin Gang Elite Barbarians Ice Wizard
Goblin Gang Elite Barbarians Minion Horde Ice Wizard
Bats Goblin Gang Minion Horde Ice Wizard Fireball The Log
Minion Horde Bats Goblin Gang Fireball Ice Wizard
Minion Horde Bats Goblin Gang Elite Barbarians Fireball The Log Ice Wizard
Fireball Bats Goblin Gang Minion Horde The Log
Elite Barbarians Goblin Gang Minion Horde
Minion Horde Goblin Gang Elite Barbarians Fireball The Log
Minion Horde Bats Goblin Gang Elite Barbarians Fireball
Fireball Bats Goblin Gang Minion Horde Elite Barbarians The Log Ice Wizard
The Log Bats Fireball Ice Wizard
Elite Barbarians
Goblin Gang Bats Minion Horde Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Fireball
Fireball Goblin Gang Elite Barbarians The Log
Goblin Gang Bats Minion Horde Elite Barbarians The Log
Goblin Gang Bats Minion Horde Elite Barbarians Fireball The Log
Goblin Gang Minion Horde Elite Barbarians
Fireball Bats Goblin Gang Minion Horde Ice Wizard
Goblin Gang Bats Minion Horde Elite Barbarians Fireball Ice Wizard
Minion Horde Elite Barbarians
Minion Horde Bats Elite Barbarians Fireball The Log
Goblin Gang Minion Horde
Bats Minion Horde Elite Barbarians
Elite Barbarians Fireball The Log
Elite Barbarians Goblin Gang Minion Horde Fireball
Minion Horde Fireball
Goblin Gang Elite Barbarians Bats Minion Horde Fireball The Log
Bats Minion Horde Elite Barbarians Fireball The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde The Log
Fireball The Log Ice Wizard
Minion Horde Fireball The Log
Fireball The Log
Fireball Minion Horde The Log
Fireball Bats Minion Horde Ice Wizard
Minion Horde The Log
Fireball The Log Ice Wizard
Fireball The Log
Bats Goblin Gang Minion Horde Elite Barbarians Fireball
Minion Horde Fireball The Log
Fireball
Elite Barbarians Fireball The Log
Minion Horde Fireball
Elite Barbarians Fireball The Log
Minion Horde Fireball The Log
Minion Horde Fireball The Log
Fireball
Bats Minion Horde
Fireball The Log
Fireball The Log
Minion Horde Fireball The Log
Fireball
The Log
Minion Horde Fireball The Log
The Log Fireball Ice Wizard
Minion Horde
Fireball The Log Ice Wizard
Fireball The Log
Fireball The Log
Elite Barbarians Bats Minion Horde Fireball Ice Wizard
Bats Minion Horde Fireball
Minion Horde Elite Barbarians Fireball
Minion Horde Fireball The Log
Minion Horde Fireball
Minion Horde
Fireball The Log
Minion Horde Bats Goblin Gang Fireball
Fireball Ice Wizard
The Log Fireball
Fireball Goblin Gang Minion Horde
The Log Fireball
Fireball
Minion Horde Elite Barbarians
Bats Goblin Gang Minion Horde Elite Barbarians Fireball The Log
Bats Fireball
Fireball The Log

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