My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Wizard Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Executioner Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Balloon Giant Skeleton
Giant Snowball
Fire Spirit Minion Horde Skeleton Army Witch Balloon
Zap
Fire Spirit Minion Horde Skeleton Army Witch Balloon
Barbarian Barrel
Fire Spirit Wizard Skeleton Army Witch Executioner Giant Skeleton
The Log
Fire Spirit Skeleton Army Witch Giant Skeleton
Earthquake
Skeleton Army Witch
Arrows
Fire Spirit Minion Horde Skeleton Army Witch
Royal Delivery
Fire Spirit Minion Horde Wizard Skeleton Army Witch Balloon Executioner Giant Skeleton
Fireball
Minion Horde Wizard Skeleton Army Witch Balloon Executioner
Poison
Minion Horde Wizard Skeleton Army Witch Balloon Executioner
Lightning
Wizard Witch Balloon Executioner
Rocket
Minion Horde Wizard Witch Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Executioner Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Skeleton Army Minion Horde Wizard Witch Balloon Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Fire Spirit Skeleton Army Minion Horde Wizard

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Balloon Giant Skeleton
Minion Horde
Giant Skeleton
Wizard
Balloon Giant Skeleton
Skeleton Army
Witch
Giant Skeleton
Balloon
Fire Spirit Wizard Executioner Giant Skeleton
Executioner
Balloon
Giant Skeleton
Fire Spirit Minion Horde Wizard Witch Balloon

Defense Synergies 0 7

Fire Spirit
Giant Skeleton
Minion Horde
Wizard
Skeleton Army Giant Skeleton
Skeleton Army
Wizard Executioner Giant Skeleton
Witch
Giant Skeleton
Balloon
Executioner
Skeleton Army Giant Skeleton
Giant Skeleton
Fire Spirit Wizard Skeleton Army Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Executioner
Minion Horde Skeleton Army Witch Executioner
Minion Horde Skeleton Army Witch Fire Spirit Executioner Giant Skeleton
Minion Horde Skeleton Army Witch
Skeleton Army Giant Skeleton
Skeleton Army Fire Spirit Executioner
Minion Horde Fire Spirit Wizard Witch Executioner
Giant Skeleton
Minion Horde Witch Skeleton Army
Skeleton Army Fire Spirit Minion Horde Giant Skeleton
Minion Horde Skeleton Army Witch Executioner Wizard Giant Skeleton
Minion Horde Executioner Wizard Witch
Minion Horde Skeleton Army Fire Spirit Wizard Witch Giant Skeleton
Fire Spirit Wizard Skeleton Army Executioner Minion Horde Witch
Skeleton Army Minion Horde
Minion Horde Skeleton Army
Minion Horde Wizard Skeleton Army Witch Executioner
Fire Spirit Minion Horde Wizard Skeleton Army Witch Executioner
Wizard Witch Executioner Fire Spirit Giant Skeleton
Wizard Skeleton Army Fire Spirit Minion Horde Witch Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Giant Skeleton
Wizard Executioner
Skeleton Army Giant Skeleton Minion Horde Witch
Skeleton Army Giant Skeleton Minion Horde
Giant Skeleton Minion Horde Skeleton Army Witch Executioner
Fire Spirit Wizard Executioner Minion Horde Witch
Skeleton Army Minion Horde Witch Giant Skeleton
Giant Skeleton Minion Horde Skeleton Army
Minion Horde Giant Skeleton Skeleton Army Witch
Witch Minion Horde Skeleton Army
Minion Horde Witch Giant Skeleton
Skeleton Army Giant Skeleton
Skeleton Army Giant Skeleton Minion Horde Wizard Witch Executioner
Wizard Minion Horde Skeleton Army Witch Executioner
Skeleton Army Witch Minion Horde Executioner Giant Skeleton
Executioner Minion Horde Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton
Executioner
Minion Horde Giant Skeleton
Giant Skeleton
Wizard Executioner Fire Spirit Minion Horde
Wizard Executioner Fire Spirit Minion Horde Witch
Fire Spirit Minion Horde Wizard Witch Executioner
Fire Spirit Wizard Executioner
Wizard
Fire Spirit Minion Horde
Minion Horde Wizard
Fire Spirit Wizard Executioner
Fire Spirit Executioner
Minion Horde
Minion Horde Wizard Witch Executioner
Minion Horde Wizard Executioner
Minion Horde
Fire Spirit Wizard Executioner
Fire Spirit Wizard Witch
Minion Horde Giant Skeleton
Wizard
Minion Horde
Fire Spirit Wizard Witch Executioner
Minion Horde Witch
Wizard Witch Executioner
Wizard Witch
Fire Spirit Minion Horde Wizard Witch Executioner
Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard
Minion Horde
Minion Horde Giant Skeleton
Wizard
Minion Horde Fire Spirit Skeleton Army Witch
Fire Spirit Wizard Witch Executioner
Minion Horde Wizard Executioner
Wizard Executioner
Giant Skeleton
Minion Horde Executioner
Minion Horde Witch Giant Skeleton
Witch Executioner
Witch Executioner Giant Skeleton

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