My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Minion Horde
Giant Snowball
Bomber Goblin Gang Minion Horde
Zap
Bomber Goblin Gang Minion Horde
Barbarian Barrel
Bomber Goblin Gang Wizard Ice Wizard
The Log
Bomber Goblin Gang
Earthquake
Bomber Goblin Gang
Arrows
Bomber Goblin Gang Minion Horde
Royal Delivery
Bomber Goblin Gang Minion Horde Wizard P.E.K.K.A Ice Wizard
Fireball
Bomber Goblin Gang Minion Horde Wizard Ice Wizard
Poison
Bomber Goblin Gang Minion Horde Wizard Ice Wizard
Lightning
Wizard Ice Wizard
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Goblin Gang Tornado Ice Wizard Minion Horde Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Goblin Gang Tornado

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
P.E.K.K.A
Goblin Gang
P.E.K.K.A
Minion Horde
Rage
Wizard
Tornado Rage P.E.K.K.A
Rage
Minion Horde Wizard
Tornado
Wizard P.E.K.K.A Ice Wizard
P.E.K.K.A
Tornado Bomber Goblin Gang Wizard Ice Wizard
Ice Wizard
Tornado P.E.K.K.A

Defense Synergies 3 9

Bomber
Tornado P.E.K.K.A
Goblin Gang
P.E.K.K.A Ice Wizard
Minion Horde
Tornado Ice Wizard
Wizard
Tornado P.E.K.K.A Ice Wizard
Rage
Tornado
Wizard P.E.K.K.A Ice Wizard Bomber Minion Horde
P.E.K.K.A
Tornado Bomber Goblin Gang Wizard Ice Wizard
Ice Wizard
Tornado Goblin Gang Minion Horde Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Wizard
Minion Horde P.E.K.K.A Bomber Goblin Gang Ice Wizard
Goblin Gang Minion Horde Tornado P.E.K.K.A Bomber Ice Wizard
Minion Horde P.E.K.K.A Bomber Goblin Gang Ice Wizard
Bomber Tornado P.E.K.K.A
Goblin Gang Tornado Bomber Ice Wizard
Minion Horde Tornado Goblin Gang Wizard Ice Wizard
P.E.K.K.A
Minion Horde P.E.K.K.A Goblin Gang Tornado Ice Wizard
Goblin Gang Tornado Bomber Minion Horde Ice Wizard
Goblin Gang Minion Horde Ice Wizard Bomber Wizard Tornado
Minion Horde Goblin Gang Wizard Tornado Ice Wizard
Minion Horde P.E.K.K.A Bomber Goblin Gang Wizard Ice Wizard
Bomber Wizard Goblin Gang Minion Horde Tornado P.E.K.K.A
P.E.K.K.A Goblin Gang Minion Horde
Minion Horde Tornado Goblin Gang P.E.K.K.A
Minion Horde Wizard Bomber Goblin Gang Tornado P.E.K.K.A
Bomber Goblin Gang Minion Horde Wizard Tornado Ice Wizard
Wizard Tornado Bomber Ice Wizard
P.E.K.K.A Tornado
Bomber Goblin Gang Wizard Minion Horde P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A
Bomber Goblin Gang Wizard
Goblin Gang P.E.K.K.A Minion Horde
Goblin Gang P.E.K.K.A Minion Horde Tornado
P.E.K.K.A Goblin Gang Minion Horde
Wizard Goblin Gang Minion Horde Tornado Ice Wizard
Goblin Gang P.E.K.K.A Minion Horde Ice Wizard
P.E.K.K.A Minion Horde
Minion Horde P.E.K.K.A Tornado
P.E.K.K.A Goblin Gang Minion Horde
P.E.K.K.A Minion Horde
P.E.K.K.A Tornado
P.E.K.K.A Goblin Gang Minion Horde Wizard
Wizard Bomber Minion Horde
Goblin Gang Bomber Minion Horde Tornado P.E.K.K.A
Bomber Minion Horde Wizard P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Tornado Ice Wizard
Minion Horde
Bomber Wizard Minion Horde
Wizard Minion Horde Tornado Ice Wizard
Bomber Minion Horde Wizard Tornado
Wizard Tornado Ice Wizard
Wizard Tornado
Goblin Gang Minion Horde Tornado
Minion Horde Wizard Tornado
Wizard Tornado
Minion Horde
Bomber Minion Horde Wizard
Minion Horde Wizard
Tornado
Bomber Minion Horde
Bomber Wizard
Bomber Wizard Tornado
Minion Horde
Wizard Tornado
Tornado
Minion Horde
Tornado Bomber Wizard Ice Wizard
Minion Horde
Wizard Tornado Ice Wizard
Wizard Tornado
Tornado
Minion Horde Wizard Tornado Ice Wizard
Minion Horde Wizard
Minion Horde
Bomber Minion Horde Wizard
Minion Horde
P.E.K.K.A Minion Horde
Wizard
Minion Horde Goblin Gang
Wizard Tornado Ice Wizard
Goblin Gang Minion Horde Wizard
Bomber Wizard
Tornado
Minion Horde P.E.K.K.A
Goblin Gang Minion Horde Tornado
Tornado
Tornado

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