My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 problems 5 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Minion Horde Hog Rider Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Giant Skeleton
Giant Snowball
Fire Spirit Barbarians Minion Horde Hog Rider
Zap
Fire Spirit Minion Horde Inferno Tower
Barbarian Barrel
Fire Spirit Barbarians Inferno Tower Wizard Giant Skeleton
The Log
Fire Spirit Barbarians Hog Rider Giant Skeleton
Earthquake
Barbarians Hog Rider Inferno Tower
Arrows
Fire Spirit Minion Horde
Royal Delivery
Fire Spirit Barbarians Minion Horde Hog Rider Wizard Giant Skeleton P.E.K.K.A
Fireball
Barbarians Minion Horde Hog Rider Inferno Tower Wizard
Poison
Barbarians Minion Horde Inferno Tower Wizard
Lightning
Inferno Tower Wizard
Rocket
Barbarians Minion Horde Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Hog Rider Barbarians Minion Horde Inferno Tower Wizard Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Fire Spirit Hog Rider Barbarians Minion Horde

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider P.E.K.K.A Giant Skeleton
Barbarians
Hog Rider
Minion Horde
Hog Rider Giant Skeleton
Hog Rider
Fire Spirit Barbarians Minion Horde Wizard Giant Skeleton
Inferno Tower
Wizard
Hog Rider Giant Skeleton P.E.K.K.A
Giant Skeleton
Fire Spirit Minion Horde Hog Rider Wizard
P.E.K.K.A
Fire Spirit Wizard

Defense Synergies 0 7

Fire Spirit
Inferno Tower Giant Skeleton P.E.K.K.A
Barbarians
Minion Horde
Minion Horde
Barbarians Inferno Tower
Hog Rider
Inferno Tower
Fire Spirit Minion Horde
Wizard
Giant Skeleton P.E.K.K.A
Giant Skeleton
Fire Spirit Wizard
P.E.K.K.A
Fire Spirit Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Inferno Tower Wizard
Barbarians Minion Horde Inferno Tower P.E.K.K.A
Barbarians Minion Horde Inferno Tower P.E.K.K.A Fire Spirit Giant Skeleton
Barbarians Minion Horde Inferno Tower P.E.K.K.A
Barbarians Giant Skeleton P.E.K.K.A
Fire Spirit
Minion Horde Inferno Tower Fire Spirit Wizard
Barbarians Inferno Tower Giant Skeleton P.E.K.K.A
Barbarians Minion Horde Inferno Tower P.E.K.K.A
Fire Spirit Barbarians Minion Horde Inferno Tower Giant Skeleton
Barbarians Minion Horde Wizard Giant Skeleton
Minion Horde Inferno Tower Wizard
Barbarians Minion Horde Inferno Tower P.E.K.K.A Fire Spirit Wizard Giant Skeleton
Fire Spirit Wizard Barbarians Minion Horde P.E.K.K.A
Barbarians Inferno Tower P.E.K.K.A Minion Horde
Barbarians Minion Horde Inferno Tower P.E.K.K.A
Barbarians Minion Horde Wizard Inferno Tower P.E.K.K.A
Fire Spirit Barbarians Minion Horde Wizard
Wizard Fire Spirit Barbarians Giant Skeleton
Barbarians P.E.K.K.A Inferno Tower
Wizard Fire Spirit Barbarians Minion Horde Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Inferno Tower Giant Skeleton P.E.K.K.A
Wizard
Barbarians Giant Skeleton P.E.K.K.A Minion Horde Inferno Tower
Giant Skeleton P.E.K.K.A Barbarians Minion Horde Inferno Tower
Barbarians Inferno Tower Giant Skeleton P.E.K.K.A Minion Horde
Fire Spirit Wizard Minion Horde
P.E.K.K.A Barbarians Minion Horde Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton P.E.K.K.A Barbarians Minion Horde
Minion Horde Giant Skeleton P.E.K.K.A Barbarians Inferno Tower
Inferno Tower P.E.K.K.A Barbarians Minion Horde
P.E.K.K.A Barbarians Minion Horde Inferno Tower Giant Skeleton
P.E.K.K.A Barbarians Giant Skeleton
Barbarians Giant Skeleton P.E.K.K.A Minion Horde Inferno Tower Wizard
Wizard Barbarians Minion Horde
Barbarians Inferno Tower Minion Horde Giant Skeleton P.E.K.K.A
Barbarians Minion Horde Inferno Tower Wizard Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton
Minion Horde Giant Skeleton
Barbarians Giant Skeleton
Wizard Fire Spirit Minion Horde
Wizard Fire Spirit Minion Horde
Fire Spirit Minion Horde Wizard
Fire Spirit Wizard
Wizard
Fire Spirit Minion Horde
Minion Horde Wizard
Fire Spirit Wizard
Fire Spirit
Minion Horde
Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Fire Spirit Wizard
Fire Spirit Wizard
Minion Horde Giant Skeleton
Wizard
Barbarians Minion Horde
Fire Spirit Wizard
Minion Horde
Wizard
Wizard
Fire Spirit Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Minion Horde Wizard
Minion Horde
P.E.K.K.A Minion Horde Giant Skeleton
Wizard
Minion Horde Fire Spirit Barbarians
Fire Spirit Wizard
Minion Horde Wizard
Wizard
Giant Skeleton
Minion Horde P.E.K.K.A
Minion Horde Giant Skeleton
Giant Skeleton

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