My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Flying Machine Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Giant Guards Sparky
Giant Snowball
Minions Barbarians Minion Horde Flying Machine Guards
Zap
Minions Minion Horde Flying Machine Guards Sparky
Barbarian Barrel
Barbarians Guards Sparky
The Log
Barbarians Guards Sparky
Earthquake
Barbarians Guards
Arrows
Minions Minion Horde Flying Machine Guards
Royal Delivery
Minions Barbarians Minion Horde Flying Machine Guards Sparky
Fireball
Minions Barbarians Minion Horde Flying Machine Sparky
Poison
Minions Barbarians Minion Horde Flying Machine Guards Sparky
Lightning
Sparky
Rocket
Barbarians Minion Horde Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Guards Flying Machine Barbarians Minion Horde Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Guards Flying Machine

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Sparky Minions Minion Horde Flying Machine Guards
Minions
Giant Zap Sparky
Barbarians
Minion Horde
Zap Giant Sparky
Flying Machine
Zap Giant
Giant
Zap Minions Sparky Minion Horde Flying Machine Guards
Guards
Zap Giant
Sparky
Zap Giant Minions Minion Horde

Defense Synergies 0 11

Zap
Minions Barbarians Minion Horde Flying Machine Guards Sparky
Minions
Zap Flying Machine
Barbarians
Zap Minion Horde
Minion Horde
Zap Barbarians Sparky
Flying Machine
Zap Minions Guards
Giant
Guards
Zap Flying Machine Sparky
Sparky
Zap Minion Horde Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Minion Horde Flying Machine Sparky
Barbarians Minion Horde Sparky Zap Minions Flying Machine
Barbarians Minion Horde Sparky Minions
Barbarians Minion Horde Sparky Minions Guards
Barbarians Sparky
Zap Minions Flying Machine Guards
Minions Minion Horde Zap Flying Machine
Zap Barbarians Flying Machine Sparky
Barbarians Minion Horde Sparky Minions
Guards Barbarians Minion Horde Sparky
Minions Barbarians Minion Horde Guards Zap Flying Machine
Minions Minion Horde Zap Flying Machine
Barbarians Minion Horde Sparky Zap Minions Flying Machine Guards
Sparky Zap Minions Barbarians Minion Horde Guards
Barbarians Sparky Minion Horde
Barbarians Minion Horde Zap Sparky
Barbarians Minion Horde Sparky Minions
Zap Minions Barbarians Minion Horde Flying Machine Guards
Zap Minions Barbarians Flying Machine Guards
Barbarians Sparky
Minions Barbarians Minion Horde Flying Machine Guards Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Zap Sparky
Zap Flying Machine
Barbarians Guards Zap Minions Minion Horde Sparky
Guards Zap Barbarians Minion Horde Sparky
Barbarians Minion Horde Guards Sparky
Zap Minions Minion Horde Flying Machine
Guards Sparky Minions Barbarians Minion Horde Flying Machine
Barbarians Minion Horde Sparky
Zap Minion Horde Minions Barbarians Flying Machine Sparky
Barbarians Minion Horde Guards Sparky
Minions Barbarians Minion Horde Flying Machine Guards Sparky
Zap Barbarians Guards
Barbarians Minion Horde Guards Sparky
Barbarians Minion Horde Flying Machine Sparky
Barbarians Guards Sparky Zap Minions Minion Horde Flying Machine
Minions Zap Barbarians Minion Horde Flying Machine Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Flying Machine Guards Sparky
Zap Flying Machine
Minion Horde Flying Machine Sparky
Barbarians Flying Machine Guards Sparky
Zap Minion Horde Sparky
Zap Minions Minion Horde Flying Machine
Minion Horde Flying Machine Sparky
Zap Flying Machine
Zap Flying Machine
Minions Minion Horde Guards Sparky
Zap Minion Horde Flying Machine Sparky
Zap Flying Machine
Flying Machine Sparky
Minions Minion Horde Flying Machine
Zap Flying Machine Sparky
Zap Minion Horde Flying Machine Sparky
Minion Horde Flying Machine Sparky
Sparky
Minions Minion Horde Sparky
Zap Flying Machine Sparky
Zap Flying Machine
Minions Minion Horde Sparky
Sparky
Zap Barbarians Minion Horde Flying Machine
Zap Sparky
Minion Horde
Zap Flying Machine Sparky
Zap Flying Machine Sparky
Zap Sparky
Zap Minion Horde Flying Machine Sparky
Zap Minions Minion Horde Flying Machine Guards
Minion Horde Sparky
Zap Minion Horde Sparky
Zap Minion Horde Sparky
Minion Horde Sparky
Sparky
Zap Minion Horde Minions Barbarians Flying Machine Guards
Zap Flying Machine
Minion Horde Flying Machine Sparky
Zap Flying Machine
Zap Sparky
Minion Horde Flying Machine Sparky
Zap Minions Minion Horde Flying Machine Guards Sparky
Zap Flying Machine
Zap Flying Machine Sparky

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