My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Baby Dragon Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Giant
Giant Snowball
Minions Hog Rider Baby Dragon Witch Lumberjack
Zap
Minions Witch
Barbarian Barrel
Witch Lumberjack
The Log
Hog Rider Witch Lumberjack
Earthquake
Hog Rider Witch
Arrows
Minions Witch
Royal Delivery
Minions Hog Rider Baby Dragon Witch Lumberjack
Fireball
Minions Hog Rider Baby Dragon Witch Lumberjack
Poison
Minions Witch
Lightning
Baby Dragon Witch Lumberjack
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Fireball Hog Rider Baby Dragon Freeze Lumberjack Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Minions Fireball Hog Rider Baby Dragon

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Giant Baby Dragon Lumberjack
Fireball
Hog Rider Giant Baby Dragon Freeze
Hog Rider
Minions Fireball Freeze Giant Baby Dragon Witch Lumberjack
Giant
Minions Fireball Hog Rider Baby Dragon Witch Lumberjack
Baby Dragon
Minions Fireball Hog Rider Giant Witch Lumberjack
Freeze
Hog Rider Fireball
Witch
Hog Rider Giant Baby Dragon Lumberjack
Lumberjack
Minions Hog Rider Giant Baby Dragon Witch

Defense Synergies 0 9

Minions
Baby Dragon Freeze Lumberjack
Fireball
Freeze Lumberjack
Hog Rider
Giant
Baby Dragon
Minions Witch Lumberjack
Freeze
Minions Fireball Lumberjack
Witch
Baby Dragon Lumberjack
Lumberjack
Minions Fireball Baby Dragon Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Baby Dragon
Lumberjack Minions Witch
Witch Lumberjack Minions Freeze
Witch Lumberjack Minions
Fireball Lumberjack
Fireball Freeze Minions Baby Dragon Lumberjack
Minions Fireball Baby Dragon Freeze Witch
Fireball Baby Dragon
Witch Minions Lumberjack
Lumberjack
Minions Witch Fireball Baby Dragon Freeze Lumberjack
Minions Fireball Baby Dragon Witch
Lumberjack Minions Fireball Freeze Witch
Fireball Minions Baby Dragon Freeze Witch Lumberjack
Lumberjack
Fireball Freeze Lumberjack
Minions Fireball Witch Lumberjack
Fireball Minions Baby Dragon Witch Lumberjack
Baby Dragon Freeze Witch Minions Fireball Lumberjack
Lumberjack
Minions Fireball Baby Dragon Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Witch
Fireball Baby Dragon Lumberjack
Lumberjack Minions Witch
Lumberjack Fireball
Witch Lumberjack
Fireball Minions Baby Dragon Freeze Witch
Minions Fireball Witch Lumberjack
Lumberjack
Freeze Minions Fireball Baby Dragon Witch
Witch
Minions Witch Lumberjack
Fireball
Fireball Witch Lumberjack
Fireball Baby Dragon Witch
Witch Minions Fireball Baby Dragon Freeze Lumberjack
Minions Fireball Baby Dragon Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Freeze
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Freeze
Fireball Baby Dragon
Fireball Minions Baby Dragon Freeze Witch
Baby Dragon Witch
Fireball Baby Dragon Freeze
Fireball
Minions Fireball Lumberjack
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Minions Fireball Baby Dragon Freeze
Fireball Baby Dragon
Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball Freeze
Minions
Fireball Baby Dragon
Fireball Baby Dragon Witch
Minions Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Freeze Fireball Baby Dragon Witch
Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball Baby Dragon Witch
Minions Fireball Freeze Witch
Fireball
Fireball
Fireball Freeze
Fireball
Minions Fireball Freeze Witch
Fireball Baby Dragon Witch
Freeze
Fireball
Fireball Baby Dragon Lumberjack
Fireball Baby Dragon
Fireball
Minions Fireball Baby Dragon Freeze Witch
Fireball Witch
Fireball Baby Dragon Freeze Witch

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