My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Baby Dragon P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider
Giant Snowball
Archers Minions Musketeer Hog Rider Baby Dragon
Zap
Archers Minions
Barbarian Barrel
Archers Musketeer Royal Ghost
The Log
Archers Musketeer Hog Rider
Earthquake
Archers Hog Rider
Arrows
Archers Minions
Royal Delivery
Archers Minions Musketeer Hog Rider Baby Dragon P.E.K.K.A Royal Ghost
Fireball
Archers Minions Musketeer Hog Rider Baby Dragon
Poison
Archers Minions Musketeer
Lightning
Musketeer Baby Dragon
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Royal Ghost Musketeer Hog Rider Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Minions Royal Ghost

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Archers Minions Musketeer Baby Dragon Royal Ghost
Archers
Zap Hog Rider Baby Dragon P.E.K.K.A Royal Ghost
Minions
Hog Rider Zap Baby Dragon P.E.K.K.A
Musketeer
Hog Rider Zap Baby Dragon P.E.K.K.A Royal Ghost
Hog Rider
Zap Minions Musketeer Archers Baby Dragon
Baby Dragon
Zap Archers Minions Musketeer Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Archers Minions Musketeer Baby Dragon
Royal Ghost
Zap Archers Musketeer

Defense Synergies 0 16

Zap
Archers Minions Musketeer Baby Dragon P.E.K.K.A Royal Ghost
Archers
Zap Minions Baby Dragon P.E.K.K.A
Minions
Zap Archers Musketeer Baby Dragon P.E.K.K.A
Musketeer
Zap Minions Baby Dragon P.E.K.K.A Royal Ghost
Hog Rider
Baby Dragon
Zap Archers Minions Musketeer P.E.K.K.A
P.E.K.K.A
Zap Archers Minions Musketeer Baby Dragon
Royal Ghost
Zap Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer Baby Dragon
P.E.K.K.A Zap Minions Musketeer
P.E.K.K.A Archers Minions Musketeer
P.E.K.K.A Minions Musketeer
P.E.K.K.A
Zap Archers Minions Musketeer Baby Dragon Royal Ghost
Minions Musketeer Zap Archers Baby Dragon
Zap Musketeer Baby Dragon P.E.K.K.A
P.E.K.K.A Minions Musketeer
Archers Musketeer Royal Ghost
Archers Minions Zap Musketeer Baby Dragon Royal Ghost
Minions Musketeer Zap Archers Baby Dragon
P.E.K.K.A Zap Minions Musketeer
Zap Minions Baby Dragon P.E.K.K.A Royal Ghost
P.E.K.K.A
Zap P.E.K.K.A
Minions Musketeer P.E.K.K.A
Zap Archers Minions Musketeer Baby Dragon Royal Ghost
Zap Baby Dragon Archers Minions Musketeer Royal Ghost
P.E.K.K.A Musketeer
Royal Ghost Archers Minions Musketeer Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers P.E.K.K.A Royal Ghost
Zap Archers Musketeer Baby Dragon Royal Ghost
P.E.K.K.A Zap Minions Musketeer
P.E.K.K.A Zap Musketeer
P.E.K.K.A Musketeer
Zap Archers Minions Musketeer Baby Dragon
P.E.K.K.A Archers Minions Musketeer
P.E.K.K.A
Zap P.E.K.K.A Minions Baby Dragon
P.E.K.K.A Musketeer
P.E.K.K.A Minions Musketeer
P.E.K.K.A Zap
P.E.K.K.A
Archers Musketeer Baby Dragon
Zap Archers Minions Musketeer Baby Dragon P.E.K.K.A
Minions Zap Archers Musketeer Baby Dragon P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon Royal Ghost
Zap Musketeer Baby Dragon Royal Ghost
Baby Dragon
Musketeer
Zap Baby Dragon
Zap Minions Musketeer Baby Dragon
Archers Musketeer Baby Dragon
Zap Baby Dragon
Zap
Minions Musketeer
Zap Musketeer
Zap Archers Musketeer Baby Dragon
Musketeer Baby Dragon
Minions Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Minions
Zap Archers Musketeer Baby Dragon
Zap Baby Dragon
Minions Musketeer Baby Dragon
Musketeer
Zap Musketeer Baby Dragon
Zap Baby Dragon
Zap Musketeer Baby Dragon Royal Ghost
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Archers Musketeer Baby Dragon
Zap Minions Musketeer
Zap Musketeer
Zap
P.E.K.K.A
Zap Archers Minions Musketeer
Zap Archers Musketeer Baby Dragon
Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap
Musketeer P.E.K.K.A
Zap Minions Musketeer Baby Dragon
Zap Musketeer
Zap Musketeer Baby Dragon Royal Ghost

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