My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Guards
Giant Snowball
Minions Hog Rider Guards Princess
Zap
Minions Guards Princess
Barbarian Barrel
Guards Princess
The Log
Mini P.E.K.K.A Hog Rider Guards Princess
Earthquake
Hog Rider Guards
Arrows
Minions Guards Princess
Royal Delivery
Minions Mini P.E.K.K.A Hog Rider Guards Princess
Fireball
Minions Hog Rider Princess
Poison
Minions Guards Princess
Lightning
Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Freeze Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Guards Princess Mini P.E.K.K.A Hog Rider Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Guards

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Minions Mini P.E.K.K.A Guards Freeze The Log Princess
Minions
Hog Rider Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Minions Hog Rider The Log Princess
Hog Rider
Zap Minions Freeze The Log Mini P.E.K.K.A Guards Princess
Guards
Zap Hog Rider The Log
Freeze
Hog Rider Zap
The Log
Hog Rider Zap Mini P.E.K.K.A Guards Princess
Princess
Zap Mini P.E.K.K.A Hog Rider The Log

Defense Synergies 2 12

Zap
Mini P.E.K.K.A Minions Guards The Log Princess
Minions
Zap Freeze The Log
Mini P.E.K.K.A
Zap The Log Guards Freeze Princess
Hog Rider
Guards
Zap Mini P.E.K.K.A The Log Princess
Freeze
Minions Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Zap Minions Guards Princess
Princess
Zap Mini P.E.K.K.A Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions The Log
Mini P.E.K.K.A Zap Minions The Log
Mini P.E.K.K.A Minions Freeze
Mini P.E.K.K.A Minions Guards
Mini P.E.K.K.A The Log Princess
Freeze The Log Zap Minions Guards
Minions Zap Freeze Princess
Zap The Log
Mini P.E.K.K.A Minions Princess
Guards Mini P.E.K.K.A
Minions Guards Zap Freeze The Log Princess
Minions Zap Princess
Mini P.E.K.K.A Zap Minions Guards Freeze The Log
Zap Minions Mini P.E.K.K.A Guards Freeze The Log Princess
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Freeze The Log
Minions Mini P.E.K.K.A
Zap Minions Guards The Log
Zap Freeze The Log Minions Guards Princess
Mini P.E.K.K.A
Minions Mini P.E.K.K.A Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap
Zap Mini P.E.K.K.A The Log
Guards Zap Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Guards Zap The Log
Mini P.E.K.K.A Guards
Zap Minions Freeze Princess
Mini P.E.K.K.A Guards Minions
Mini P.E.K.K.A
Zap Freeze Minions Mini P.E.K.K.A The Log
Guards
Minions Mini P.E.K.K.A Guards
Zap Guards The Log
Mini P.E.K.K.A Guards
Princess
Guards Zap Minions Mini P.E.K.K.A Freeze The Log
Minions Zap Mini P.E.K.K.A Freeze The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Guards Freeze The Log
Zap The Log Princess
The Log
Guards Freeze The Log
Zap The Log
Zap Minions Freeze Princess
The Log Princess
The Log Zap Freeze Princess
The Log Zap
Minions Mini P.E.K.K.A Guards
Zap The Log Princess
Zap Princess
The Log Princess
Minions Freeze Princess
Princess Zap The Log
Zap The Log Princess
The Log Princess
Freeze
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log Princess
Zap The Log Princess
Minions The Log
Princess
The Log
Zap The Log
Zap Freeze The Log Princess
The Log Zap Princess
Zap The Log Princess
Zap The Log
Zap Princess
Zap Minions Guards Freeze
Mini P.E.K.K.A
Zap The Log
Zap Freeze Princess
The Log Princess
Zap Minions Guards Freeze Princess
Zap Princess
Freeze
The Log
Mini P.E.K.K.A Princess
The Log Zap Princess
Zap
Zap Minions Guards Freeze The Log Princess
Zap Princess
Zap Freeze The Log Princess

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