My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Executioner Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Hog Rider
Giant Snowball
Spear Goblins Bats Hog Rider
Zap
Spear Goblins Bats
Barbarian Barrel
Spear Goblins Executioner Royal Ghost
The Log
Spear Goblins Hog Rider
Earthquake
Spear Goblins Hog Rider
Arrows
Spear Goblins Bats
Royal Delivery
Spear Goblins Bats Hog Rider Executioner Royal Ghost
Fireball
Hog Rider Executioner
Poison
Spear Goblins Bats Executioner
Lightning
Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Executioner Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Executioner Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Arrows Royal Ghost Fireball Hog Rider Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Arrows Royal Ghost

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Royal Ghost Mega Knight
Bats
Hog Rider Mega Knight
Arrows
Fireball Hog Rider Mega Knight
Fireball
Arrows Hog Rider Mega Knight
Hog Rider
Spear Goblins Bats Arrows Fireball Executioner Mega Knight
Executioner
Hog Rider Mega Knight
Royal Ghost
Spear Goblins Mega Knight
Mega Knight
Bats Spear Goblins Arrows Fireball Hog Rider Executioner Royal Ghost

Defense Synergies 1 9

Spear Goblins
Bats Arrows Royal Ghost Mega Knight
Bats
Spear Goblins Mega Knight
Arrows
Mega Knight Spear Goblins Fireball
Fireball
Arrows Mega Knight
Hog Rider
Executioner
Mega Knight
Royal Ghost
Spear Goblins Mega Knight
Mega Knight
Arrows Spear Goblins Bats Fireball Executioner Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Executioner
Bats Executioner Mega Knight
Mega Knight Bats Executioner
Bats Mega Knight
Arrows Fireball Mega Knight
Arrows Fireball Spear Goblins Bats Executioner Royal Ghost Mega Knight
Bats Spear Goblins Arrows Fireball Executioner
Arrows Fireball Mega Knight
Spear Goblins Royal Ghost Mega Knight
Bats Executioner Spear Goblins Arrows Fireball Royal Ghost Mega Knight
Arrows Executioner Spear Goblins Bats Fireball
Mega Knight Bats Fireball
Fireball Executioner Mega Knight Bats Arrows Royal Ghost
Mega Knight
Fireball Mega Knight
Mega Knight Bats Arrows Fireball Executioner
Arrows Fireball Mega Knight Spear Goblins Bats Executioner Royal Ghost
Arrows Executioner Spear Goblins Bats Fireball Royal Ghost Mega Knight
Royal Ghost Mega Knight Spear Goblins Bats Arrows Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Fireball Royal Ghost
Fireball Arrows Executioner Royal Ghost Mega Knight
Mega Knight Spear Goblins Bats
Mega Knight Bats Fireball
Executioner Mega Knight
Arrows Fireball Executioner Bats
Spear Goblins Bats Fireball
Mega Knight
Mega Knight Spear Goblins Bats Fireball
Mega Knight Bats
Mega Knight Arrows Fireball
Mega Knight Fireball Executioner
Fireball Executioner Mega Knight
Spear Goblins Bats Fireball Executioner
Bats Arrows Executioner Mega Knight Fireball Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Royal Ghost
Arrows Fireball Executioner Royal Ghost
Arrows Fireball
Arrows Fireball
Fireball Executioner Arrows Mega Knight
Arrows Fireball Executioner Spear Goblins Bats
Arrows Executioner
Arrows Fireball Executioner
Arrows Fireball
Bats Fireball
Arrows Fireball
Fireball Arrows Executioner
Fireball Executioner
Arrows Fireball
Arrows Fireball
Spear Goblins Arrows Fireball Executioner
Arrows Fireball Executioner Mega Knight
Arrows Fireball
Bats
Arrows Fireball Executioner Mega Knight
Arrows Fireball Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball Executioner Mega Knight
Arrows Fireball Executioner Royal Ghost
Fireball Arrows Mega Knight
Fireball Arrows
Bats Arrows Fireball Executioner
Bats Fireball
Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Spear Goblins Bats Fireball
Fireball Arrows Executioner
Arrows Fireball
Fireball Executioner Mega Knight
Arrows Fireball Executioner
Arrows Fireball
Executioner Mega Knight
Bats Fireball
Bats Fireball Executioner
Fireball Executioner Royal Ghost Mega Knight

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