My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Princess
Zap
Princess
Barbarian Barrel
Princess Ice Wizard Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider Princess
Earthquake
Hog Rider
Arrows
Princess
Royal Delivery
Mini P.E.K.K.A Hog Rider Princess Ice Wizard Electro Wizard
Fireball
Hog Rider Princess Ice Wizard Electro Wizard
Poison
Princess Ice Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Ice Wizard Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Princess Ice Wizard Mini P.E.K.K.A Hog Rider Electro Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Princess Ice Wizard

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Mini P.E.K.K.A The Log Princess Ice Wizard
Mini P.E.K.K.A
Zap Hog Rider Lightning The Log Princess Ice Wizard Electro Wizard
Hog Rider
Zap Lightning The Log Mini P.E.K.K.A Princess Electro Wizard
Lightning
Hog Rider Mini P.E.K.K.A
The Log
Hog Rider Zap Mini P.E.K.K.A Princess
Princess
Zap Mini P.E.K.K.A Hog Rider The Log
Ice Wizard
Zap Mini P.E.K.K.A
Electro Wizard
Zap Mini P.E.K.K.A Hog Rider

Defense Synergies 4 10

Zap
Mini P.E.K.K.A Electro Wizard The Log Princess Ice Wizard
Mini P.E.K.K.A
Zap The Log Electro Wizard Princess Ice Wizard
Hog Rider
Lightning
The Log
The Log
Mini P.E.K.K.A Zap Lightning Princess Ice Wizard Electro Wizard
Princess
Zap Mini P.E.K.K.A The Log Ice Wizard
Ice Wizard
Zap Mini P.E.K.K.A The Log Princess
Electro Wizard
Zap Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap The Log Electro Wizard
Mini P.E.K.K.A Zap The Log Ice Wizard Electro Wizard
Mini P.E.K.K.A Lightning Ice Wizard Electro Wizard
Mini P.E.K.K.A Ice Wizard Electro Wizard
Lightning Mini P.E.K.K.A The Log Princess
The Log Zap Ice Wizard Electro Wizard
Lightning Electro Wizard Zap Princess Ice Wizard
Lightning Zap The Log Electro Wizard
Mini P.E.K.K.A Princess Ice Wizard
Mini P.E.K.K.A Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Zap The Log Princess
Zap Princess Ice Wizard Electro Wizard
Mini P.E.K.K.A Zap Lightning The Log Ice Wizard Electro Wizard
Zap Mini P.E.K.K.A The Log Princess Electro Wizard
Mini P.E.K.K.A Electro Wizard
Zap Mini P.E.K.K.A Lightning The Log Electro Wizard
Mini P.E.K.K.A Electro Wizard
Zap The Log Ice Wizard Electro Wizard
Zap The Log Princess Ice Wizard Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A Lightning The Log
Zap Mini P.E.K.K.A Lightning The Log Electro Wizard
Mini P.E.K.K.A Lightning Zap The Log Electro Wizard
Mini P.E.K.K.A
Zap Princess Ice Wizard Electro Wizard
Mini P.E.K.K.A Lightning Ice Wizard Electro Wizard
Mini P.E.K.K.A
Zap Lightning Electro Wizard Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Lightning Zap The Log Electro Wizard
Mini P.E.K.K.A Lightning
Princess
Electro Wizard Zap Mini P.E.K.K.A Lightning The Log
Zap Mini P.E.K.K.A The Log Princess Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Princess The Log
Zap The Log Princess Ice Wizard Electro Wizard
Lightning The Log
Lightning The Log
Zap The Log
Zap Princess Ice Wizard
The Log Princess
The Log Zap Lightning Princess Ice Wizard
The Log Zap Lightning
Lightning Mini P.E.K.K.A Electro Wizard
Lightning Zap The Log Princess Electro Wizard
Lightning Zap Princess
Lightning The Log Princess
Lightning Princess
Lightning Princess Zap The Log
Lightning Zap The Log Princess
Lightning The Log Princess
Lightning
Mini P.E.K.K.A Lightning
Lightning Zap Mini P.E.K.K.A The Log Princess Electro Wizard
Lightning Zap The Log Princess
Lightning The Log
Lightning Princess
Lightning The Log
Lightning Zap The Log
Zap The Log Princess Ice Wizard
The Log Zap Lightning Princess Ice Wizard Electro Wizard
Lightning Zap The Log Princess
Lightning Zap The Log
Lightning Zap Princess Ice Wizard Electro Wizard
Zap Lightning Electro Wizard
Lightning Mini P.E.K.K.A
Lightning Zap The Log
Zap Lightning Princess Electro Wizard
Lightning The Log Princess
Zap Lightning Electro Wizard Princess
Lightning Zap Princess Ice Wizard Electro Wizard
The Log
Lightning Mini P.E.K.K.A Princess Electro Wizard
The Log Zap Lightning Princess
Lightning Zap
Zap Lightning The Log Princess Electro Wizard
Zap Lightning Princess Electro Wizard
Lightning Zap The Log Princess Electro Wizard

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