My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider
Giant Snowball
Goblins Bats Archers Hog Rider
Zap
Goblins Bats Archers
Barbarian Barrel
Goblins Archers Knight Tesla
The Log
Goblins Archers Hog Rider
Earthquake
Archers Tesla Hog Rider
Arrows
Goblins Bats Archers
Royal Delivery
Goblins Bats Archers Knight Hog Rider
Fireball
Archers Tesla Hog Rider
Poison
Bats Archers
Lightning
Knight Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap Archers Knight Tesla Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Zap Archers

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap Archers
Bats
Knight Hog Rider Zap
Zap
Fireball Hog Rider Goblins Bats Archers Knight
Archers
Knight Goblins Zap Hog Rider
Knight
Bats Archers Hog Rider Zap Fireball
Tesla
Fireball
Zap Hog Rider Knight
Hog Rider
Goblins Bats Zap Knight Fireball Archers

Defense Synergies 4 12

Goblins
Zap Archers Knight Tesla
Bats
Knight Zap Tesla
Zap
Fireball Goblins Bats Archers Knight Tesla
Archers
Knight Goblins Zap Tesla
Knight
Bats Archers Tesla Goblins Zap Fireball
Tesla
Knight Goblins Bats Zap Archers Fireball
Fireball
Zap Knight Tesla
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Fireball
Goblins Bats Zap Knight Tesla
Tesla Goblins Bats Archers Knight
Tesla Goblins Bats Knight
Fireball
Fireball Goblins Bats Zap Archers Tesla
Bats Tesla Zap Archers Fireball
Zap Tesla Fireball
Tesla Goblins
Knight Goblins Archers Tesla
Goblins Bats Archers Zap Knight Tesla Fireball
Tesla Bats Zap Archers Fireball
Tesla Bats Zap Knight Fireball
Fireball Goblins Bats Zap Tesla
Knight Tesla
Zap Tesla Fireball
Tesla Goblins Bats Knight Fireball
Tesla Fireball Goblins Bats Zap Archers Knight
Zap Bats Archers Knight Tesla Fireball
Tesla
Goblins Bats Archers Knight Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap Archers Tesla Fireball
Fireball Zap Archers Knight Tesla
Goblins Bats Zap Knight
Bats Zap Knight Tesla Fireball
Knight Tesla
Fireball Bats Zap Archers Tesla
Goblins Bats Archers Knight Tesla Fireball
Knight Tesla
Zap Goblins Bats Knight Fireball
Tesla
Bats Knight Tesla
Zap Fireball
Knight Tesla Fireball
Archers Tesla Fireball
Tesla Goblins Bats Zap Archers Knight Fireball
Bats Zap Archers Tesla Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball
Fireball Zap
Fireball Bats Zap
Archers
Fireball Zap
Fireball Zap
Goblins Bats Fireball
Zap Knight Fireball
Fireball Zap Archers
Knight Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Bats
Zap Archers Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Bats Zap Archers Fireball
Zap Bats Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Bats Archers Fireball
Fireball Zap Archers
Fireball
Fireball Knight
Zap Fireball
Zap Fireball
Zap Bats Fireball
Bats Zap Fireball
Zap Fireball

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