My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Minion Horde Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Elite Barbarians Hog Rider
Giant Snowball
Goblins Spear Goblins Minion Horde Hog Rider
Zap
Goblins Spear Goblins Minion Horde
Barbarian Barrel
Goblins Spear Goblins Elite Barbarians
The Log
Goblins Spear Goblins Elite Barbarians Hog Rider
Earthquake
Spear Goblins Hog Rider
Arrows
Goblins Spear Goblins Minion Horde
Royal Delivery
Goblins Spear Goblins Minion Horde Elite Barbarians Hog Rider
Fireball
Minion Horde Elite Barbarians Hog Rider
Poison
Spear Goblins Minion Horde
Lightning
Elite Barbarians
Rocket
Minion Horde Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Zap Arrows Fireball Hog Rider Minion Horde Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Zap Arrows

Attack Synergies 10 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Spear Goblins
Hog Rider Zap Elite Barbarians
Zap
Arrows Elite Barbarians Fireball Hog Rider Goblins Spear Goblins Minion Horde
Arrows
Zap Elite Barbarians Fireball Hog Rider
Minion Horde
Zap Hog Rider
Elite Barbarians
Zap Arrows Spear Goblins Fireball Hog Rider
Fireball
Zap Arrows Hog Rider Elite Barbarians
Hog Rider
Goblins Spear Goblins Zap Arrows Fireball Minion Horde Elite Barbarians

Defense Synergies 1 8

Goblins
Zap Minion Horde
Spear Goblins
Zap Arrows
Zap
Fireball Goblins Spear Goblins Arrows Minion Horde Elite Barbarians
Arrows
Spear Goblins Zap Fireball
Minion Horde
Goblins Zap
Elite Barbarians
Zap
Fireball
Zap Arrows
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minion Horde Fireball
Minion Horde Elite Barbarians Goblins Zap
Minion Horde Goblins Elite Barbarians
Minion Horde Elite Barbarians Goblins
Arrows Elite Barbarians Fireball
Arrows Fireball Goblins Spear Goblins Zap
Minion Horde Spear Goblins Zap Arrows Fireball
Zap Arrows Fireball
Minion Horde Goblins Elite Barbarians
Elite Barbarians Goblins Spear Goblins Minion Horde
Goblins Minion Horde Spear Goblins Zap Arrows Fireball
Arrows Minion Horde Spear Goblins Zap Fireball
Minion Horde Zap Elite Barbarians Fireball
Fireball Goblins Zap Arrows Minion Horde
Elite Barbarians Minion Horde
Minion Horde Zap Elite Barbarians Fireball
Minion Horde Goblins Arrows Elite Barbarians Fireball
Arrows Fireball Goblins Spear Goblins Zap Minion Horde Elite Barbarians
Zap Arrows Spear Goblins Fireball
Elite Barbarians
Goblins Spear Goblins Arrows Minion Horde Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Zap Elite Barbarians Fireball
Fireball Zap Arrows Elite Barbarians
Goblins Spear Goblins Zap Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians Fireball
Minion Horde Elite Barbarians
Arrows Fireball Zap Minion Horde
Goblins Spear Goblins Minion Horde Elite Barbarians Fireball
Minion Horde Elite Barbarians
Zap Minion Horde Goblins Spear Goblins Elite Barbarians Fireball
Minion Horde
Minion Horde Elite Barbarians
Zap Arrows Elite Barbarians Fireball
Elite Barbarians Minion Horde Fireball
Minion Horde Fireball
Elite Barbarians Goblins Spear Goblins Zap Minion Horde Fireball
Arrows Zap Minion Horde Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde
Arrows Fireball Zap
Arrows Minion Horde Fireball
Arrows Fireball
Fireball Zap Arrows Minion Horde
Arrows Fireball Spear Goblins Zap Minion Horde
Arrows Minion Horde
Arrows Fireball Zap
Arrows Fireball Zap
Goblins Minion Horde Elite Barbarians Fireball
Zap Arrows Minion Horde Fireball
Fireball Zap Arrows
Elite Barbarians Fireball
Arrows Minion Horde Fireball
Zap Arrows Elite Barbarians Fireball
Spear Goblins Zap Arrows Minion Horde Fireball
Arrows Minion Horde Fireball
Arrows Fireball
Minion Horde
Zap Arrows Fireball
Zap Arrows Fireball
Minion Horde Fireball
Arrows Fireball
Zap Arrows Minion Horde Fireball
Zap Arrows Fireball
Minion Horde
Arrows Fireball Zap
Fireball Zap Arrows
Fireball Zap Arrows
Elite Barbarians Zap Arrows Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde Elite Barbarians Fireball
Zap Arrows Minion Horde Fireball
Zap Arrows Minion Horde Fireball
Minion Horde
Arrows Fireball
Zap Minion Horde Spear Goblins Fireball
Fireball Zap Arrows
Arrows Fireball
Fireball Minion Horde
Arrows Zap Fireball
Zap Arrows Fireball
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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