My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Knight Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon
Giant Snowball
Fire Spirit Goblins Hog Rider Witch Balloon
Zap
Fire Spirit Goblins Witch Balloon
Barbarian Barrel
Fire Spirit Goblins Knight Witch
The Log
Fire Spirit Goblins Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Fire Spirit Goblins Witch
Royal Delivery
Fire Spirit Goblins Knight Hog Rider Witch Balloon
Fireball
Hog Rider Witch Balloon
Poison
Witch Balloon
Lightning
Knight Witch Balloon
Rocket
Hog Rider Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Rage Knight Fireball Hog Rider Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins Rage Knight

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Knight Balloon
Goblins
Hog Rider
Knight
Hog Rider Balloon Fire Spirit Fireball Witch
Fireball
Hog Rider Knight
Hog Rider
Fire Spirit Goblins Knight Fireball Rage Witch Balloon
Rage
Hog Rider Witch Balloon
Witch
Rage Knight Hog Rider
Balloon
Knight Rage Fire Spirit Hog Rider

Defense Synergies 1 3

Fire Spirit
Knight
Goblins
Knight
Knight
Fire Spirit Goblins Fireball Witch
Fireball
Knight
Hog Rider
Rage
Witch
Knight
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball
Goblins Knight Witch
Witch Fire Spirit Goblins Knight
Witch Goblins Knight
Fireball
Fireball Fire Spirit Goblins
Fire Spirit Fireball Witch
Fireball
Witch Goblins
Knight Fire Spirit Goblins
Goblins Witch Knight Fireball
Fireball Witch
Fire Spirit Knight Fireball Witch
Fire Spirit Fireball Goblins Witch
Knight
Fireball
Goblins Knight Fireball Witch
Fire Spirit Fireball Goblins Knight Witch
Witch Fire Spirit Knight Fireball
Fire Spirit Goblins Knight Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Fireball Witch
Fireball Knight
Goblins Knight Witch
Knight Fireball
Knight Witch
Fire Spirit Fireball Witch
Goblins Knight Fireball Witch
Knight
Goblins Knight Fireball Witch
Witch
Knight Witch
Fireball
Knight Fireball Witch
Fireball Witch
Witch Goblins Knight Fireball
Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball
Knight Fireball
Fireball Fire Spirit
Fireball Fire Spirit Witch
Fire Spirit Witch
Fireball Fire Spirit
Fireball
Fire Spirit Goblins Fireball
Knight Fireball
Fireball Fire Spirit
Fire Spirit Knight Fireball
Fireball
Fireball
Fireball Witch
Fireball
Fireball
Fire Spirit Fireball
Fire Spirit Fireball Witch
Fireball
Fireball
Fireball
Fire Spirit Fireball Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Fire Spirit Fireball Witch
Fireball Witch
Fireball
Fireball
Fireball
Fireball
Fire Spirit Fireball Witch
Fireball Fire Spirit Witch
Fireball
Fireball Knight
Fireball
Fireball
Fireball Witch
Fireball Witch
Fireball Witch

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