My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Miner Inferno Dragon
Giant Snowball
Skeletons Hog Rider Miner Inferno Dragon
Zap
Skeletons Inferno Dragon
Barbarian Barrel
Skeletons Tesla Ice Wizard
The Log
Skeletons Hog Rider
Earthquake
Skeletons Tesla Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Hog Rider Miner Ice Wizard Inferno Dragon
Fireball
Tesla Hog Rider Ice Wizard Inferno Dragon
Poison
Ice Wizard
Lightning
Tesla Ice Wizard Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Miner Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Miner Ice Wizard Tesla Hog Rider Freeze Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Miner Ice Wizard

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Hog Rider Miner Freeze Ice Wizard
Tesla
Hog Rider
Zap Freeze
Freeze
Hog Rider Zap
Miner
Zap Inferno Dragon
Ice Wizard
Zap
Inferno Dragon
Miner

Defense Synergies 1 9

Skeletons
Tesla Zap Ice Wizard Inferno Dragon
Zap
Skeletons Tesla Miner Ice Wizard Inferno Dragon
Tesla
Skeletons Zap Inferno Dragon
Hog Rider
Freeze
Miner
Zap
Ice Wizard
Skeletons Zap Inferno Dragon
Inferno Dragon
Skeletons Zap Tesla Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla
Inferno Dragon Skeletons Zap Tesla Ice Wizard
Tesla Skeletons Freeze Ice Wizard Inferno Dragon
Tesla Inferno Dragon Skeletons Ice Wizard
Freeze Skeletons Zap Tesla Ice Wizard
Tesla Inferno Dragon Zap Freeze Ice Wizard
Zap Tesla
Tesla Inferno Dragon Skeletons Ice Wizard
Skeletons Tesla Miner Ice Wizard
Ice Wizard Skeletons Zap Tesla Freeze
Tesla Inferno Dragon Zap Ice Wizard
Tesla Skeletons Zap Freeze Ice Wizard
Zap Tesla Freeze
Inferno Dragon Tesla
Zap Tesla Freeze Inferno Dragon
Tesla Skeletons
Tesla Zap Ice Wizard
Zap Freeze Tesla Ice Wizard Inferno Dragon
Tesla Inferno Dragon
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Tesla
Zap Tesla Miner Inferno Dragon
Skeletons Zap
Zap Tesla
Skeletons Tesla Inferno Dragon
Skeletons Zap Tesla Freeze Ice Wizard
Skeletons Tesla Ice Wizard
Tesla Inferno Dragon
Zap Freeze Skeletons Inferno Dragon
Skeletons Tesla Inferno Dragon
Inferno Dragon Tesla
Zap
Skeletons Tesla
Tesla
Tesla Skeletons Zap Freeze Inferno Dragon
Zap Tesla Freeze Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Miner Ice Wizard
Miner
Freeze
Zap
Zap Freeze Ice Wizard
Zap Freeze Ice Wizard
Miner Zap
Miner Zap
Zap
Miner
Freeze
Zap
Zap
Freeze
Zap
Zap Miner
Zap
Zap Freeze Ice Wizard
Inferno Dragon
Miner Zap Ice Wizard
Zap Miner
Miner Zap
Zap Ice Wizard
Zap Freeze
Zap Miner
Zap Freeze
Zap Freeze
Zap Ice Wizard
Freeze
Miner
Zap
Zap
Zap Freeze
Zap
Zap Freeze Miner

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