My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Miner
Giant Snowball
Bats Barbarians Hog Rider Baby Dragon Miner
Zap
Bats
Barbarian Barrel
Tesla Barbarians
The Log
Barbarians Hog Rider
Earthquake
Tesla Barbarians Hog Rider
Arrows
Bats
Royal Delivery
Bats Barbarians Hog Rider Baby Dragon Miner
Fireball
Tesla Barbarians Hog Rider Baby Dragon
Poison
Bats Barbarians
Lightning
Tesla Baby Dragon
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Miner Tesla Fireball Hog Rider Baby Dragon Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Miner Tesla

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Miner Zap Baby Dragon
Zap
Fireball Hog Rider Miner Bats Baby Dragon
Tesla
Barbarians
Hog Rider
Fireball
Zap Hog Rider Baby Dragon Miner
Hog Rider
Bats Zap Fireball Barbarians Baby Dragon
Baby Dragon
Bats Zap Fireball Hog Rider Miner
Miner
Bats Zap Fireball Baby Dragon

Defense Synergies 1 10

Bats
Zap Tesla Baby Dragon
Zap
Fireball Bats Tesla Barbarians Baby Dragon Miner
Tesla
Bats Zap Fireball Baby Dragon
Barbarians
Zap
Fireball
Zap Tesla Miner
Hog Rider
Baby Dragon
Bats Zap Tesla
Miner
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Baby Dragon
Barbarians Bats Zap Tesla
Tesla Barbarians Bats
Tesla Barbarians Bats
Barbarians Fireball
Fireball Bats Zap Tesla Baby Dragon
Bats Tesla Zap Fireball Baby Dragon
Zap Tesla Barbarians Fireball Baby Dragon
Tesla Barbarians
Tesla Barbarians Miner
Bats Barbarians Zap Tesla Fireball Baby Dragon
Tesla Bats Zap Fireball Baby Dragon
Tesla Barbarians Bats Zap Fireball
Fireball Bats Zap Tesla Barbarians Baby Dragon
Barbarians Tesla
Barbarians Zap Tesla Fireball
Tesla Barbarians Bats Fireball
Tesla Fireball Bats Zap Barbarians Baby Dragon
Zap Baby Dragon Bats Tesla Barbarians Fireball
Barbarians Tesla
Bats Tesla Barbarians Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Tesla Fireball
Fireball Zap Tesla Baby Dragon Miner
Barbarians Bats Zap
Bats Zap Tesla Barbarians Fireball
Barbarians Tesla
Fireball Bats Zap Tesla Baby Dragon
Bats Tesla Barbarians Fireball
Tesla Barbarians
Zap Bats Barbarians Fireball Baby Dragon
Tesla Barbarians
Bats Tesla Barbarians
Zap Barbarians Fireball
Barbarians Tesla Fireball
Tesla Barbarians Fireball Baby Dragon
Tesla Barbarians Bats Zap Fireball Baby Dragon
Bats Zap Tesla Barbarians Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon Miner
Fireball Baby Dragon Miner
Barbarians Fireball
Fireball Zap Baby Dragon
Fireball Bats Zap Baby Dragon
Baby Dragon
Fireball Zap Baby Dragon
Fireball Miner Zap
Bats Fireball
Miner Zap Fireball
Fireball Zap Baby Dragon
Fireball Baby Dragon Miner
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Bats
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Miner
Fireball Baby Dragon
Fireball
Zap Barbarians Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Miner Zap Baby Dragon
Fireball Zap Baby Dragon Miner
Fireball Miner Zap Baby Dragon
Bats Zap Fireball Baby Dragon
Zap Bats Fireball
Fireball
Zap Fireball Miner
Zap Fireball
Fireball
Zap Bats Barbarians Fireball
Fireball Zap Baby Dragon
Fireball
Fireball Miner Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Zap Bats Fireball Baby Dragon
Bats Zap Fireball
Zap Fireball Baby Dragon Miner

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