My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Archers Minions Cannon Hog Rider
Zap
Fire Spirit Archers Minions Cannon
Barbarian Barrel
Fire Spirit Archers Cannon Elite Barbarians
The Log
Fire Spirit Archers Cannon Elite Barbarians Hog Rider
Earthquake
Archers Cannon Hog Rider
Arrows
Fire Spirit Archers Minions
Royal Delivery
Fire Spirit Archers Minions Elite Barbarians Hog Rider
Fireball
Archers Minions Cannon Elite Barbarians Hog Rider
Poison
Archers Minions Cannon
Lightning
Cannon Elite Barbarians
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Archers Minions Cannon Fireball Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Archers Minions

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Elite Barbarians
Archers
Elite Barbarians Hog Rider
Minions
Hog Rider Elite Barbarians
Cannon
Elite Barbarians
Fire Spirit Archers Minions Fireball Hog Rider The Log
Fireball
Hog Rider Elite Barbarians The Log
Hog Rider
Fire Spirit Minions Fireball The Log Archers Elite Barbarians
The Log
Hog Rider Elite Barbarians Fireball

Defense Synergies 2 8

Fire Spirit
The Log
Archers
Minions Cannon The Log
Minions
Archers Cannon The Log
Cannon
The Log Archers Minions Fireball
Elite Barbarians
The Log
Fireball
The Log Cannon
Hog Rider
The Log
Cannon Fireball Fire Spirit Archers Minions Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Fireball The Log
Elite Barbarians Minions Cannon The Log
Cannon Fire Spirit Archers Minions Elite Barbarians
Cannon Elite Barbarians Minions
Elite Barbarians Fireball The Log
Fireball The Log Fire Spirit Archers Minions Cannon
Minions Fire Spirit Archers Cannon Fireball
Cannon Fireball The Log
Cannon Minions Elite Barbarians
Elite Barbarians Fire Spirit Archers Cannon
Archers Minions Cannon Fireball The Log
Minions Archers Fireball
Cannon Fire Spirit Minions Elite Barbarians Fireball The Log
Fire Spirit Fireball Minions Cannon The Log
Elite Barbarians Cannon
Cannon Elite Barbarians Fireball The Log
Minions Cannon Elite Barbarians Fireball
Fire Spirit Cannon Fireball Archers Minions Elite Barbarians The Log
The Log Fire Spirit Archers Minions Cannon Fireball
Cannon Elite Barbarians
Fire Spirit Archers Minions Cannon Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Elite Barbarians Fireball
Fireball Archers Elite Barbarians The Log
Minions Elite Barbarians The Log
Elite Barbarians Fireball The Log
Cannon Elite Barbarians
Fire Spirit Fireball Archers Minions
Archers Minions Elite Barbarians Fireball
Elite Barbarians
Minions Elite Barbarians Fireball The Log
Cannon
Minions Elite Barbarians
Elite Barbarians Fireball The Log
Elite Barbarians Cannon Fireball
Archers Cannon Fireball
Elite Barbarians Archers Minions Fireball The Log
Minions Archers Cannon Elite Barbarians Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit Minions
Fire Spirit Archers The Log
Fireball The Log Fire Spirit
Fireball The Log
Fire Spirit Minions Elite Barbarians Fireball
Fireball The Log
Fireball Fire Spirit Archers
Fire Spirit Elite Barbarians Fireball The Log
Minions Fireball
Elite Barbarians Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Minions
Fire Spirit Archers Fireball The Log
Fire Spirit Fireball The Log
Minions Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fire Spirit Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Elite Barbarians Fire Spirit Archers Fireball
Minions Fireball
Elite Barbarians Fireball
Fireball The Log
Fireball
Fireball The Log
Fire Spirit Archers Minions Fireball
Fireball Fire Spirit Archers
The Log Fireball
Fireball
The Log Fireball
Fireball
Elite Barbarians
Minions Elite Barbarians Fireball The Log
Fireball
Fireball The Log

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