My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Army Giant Skeleton Graveyard
Giant Snowball
Bats Goblin Gang Skeleton Army Graveyard
Zap
Bats Goblin Gang Inferno Tower Skeleton Army Graveyard
Barbarian Barrel
Goblin Gang Inferno Tower Skeleton Army Executioner Giant Skeleton Graveyard
The Log
Goblin Gang Skeleton Army Giant Skeleton Graveyard
Earthquake
Goblin Gang Inferno Tower Skeleton Army Graveyard
Arrows
Bats Goblin Gang Skeleton Army Graveyard
Royal Delivery
Bats Goblin Gang Skeleton Army Executioner Giant Skeleton Graveyard
Fireball
Goblin Gang Inferno Tower Skeleton Army Executioner
Poison
Bats Goblin Gang Inferno Tower Skeleton Army Executioner Graveyard
Lightning
Inferno Tower Executioner
Rocket
Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Skeleton Army Freeze Executioner Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Skeleton Army Freeze Inferno Tower Executioner Graveyard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Skeleton Army Freeze

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Graveyard
Goblin Gang
Giant Skeleton
Inferno Tower
Skeleton Army
Freeze
Graveyard
Executioner
Giant Skeleton
Bats Goblin Gang Graveyard
Graveyard
Freeze Bats Giant Skeleton

Defense Synergies 2 9

Bats
Inferno Tower Freeze Giant Skeleton
Goblin Gang
Inferno Tower Skeleton Army Giant Skeleton
Inferno Tower
Goblin Gang Skeleton Army Bats
Skeleton Army
Inferno Tower Goblin Gang Freeze Executioner Giant Skeleton
Freeze
Bats Skeleton Army
Executioner
Skeleton Army Giant Skeleton
Giant Skeleton
Bats Goblin Gang Skeleton Army Executioner
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Executioner
Inferno Tower Skeleton Army Bats Goblin Gang Executioner
Goblin Gang Inferno Tower Skeleton Army Bats Freeze Executioner Giant Skeleton
Inferno Tower Skeleton Army Bats Goblin Gang
Skeleton Army Giant Skeleton
Goblin Gang Skeleton Army Freeze Bats Executioner
Bats Inferno Tower Goblin Gang Freeze Executioner
Inferno Tower Giant Skeleton
Inferno Tower Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Inferno Tower Giant Skeleton
Bats Goblin Gang Skeleton Army Executioner Freeze Giant Skeleton
Inferno Tower Executioner Bats Goblin Gang
Inferno Tower Skeleton Army Bats Goblin Gang Freeze Giant Skeleton
Skeleton Army Executioner Bats Goblin Gang Freeze
Inferno Tower Skeleton Army Goblin Gang
Inferno Tower Skeleton Army Goblin Gang Freeze
Bats Goblin Gang Inferno Tower Skeleton Army Executioner
Bats Goblin Gang Skeleton Army Executioner
Freeze Executioner Bats Giant Skeleton
Inferno Tower
Goblin Gang Skeleton Army Bats Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Inferno Tower Giant Skeleton
Goblin Gang Executioner
Goblin Gang Skeleton Army Giant Skeleton Bats Inferno Tower
Goblin Gang Skeleton Army Giant Skeleton Bats Inferno Tower
Inferno Tower Giant Skeleton Goblin Gang Skeleton Army Executioner
Executioner Bats Goblin Gang Freeze
Goblin Gang Skeleton Army Bats Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Skeleton Army
Freeze Giant Skeleton Bats Inferno Tower Skeleton Army
Inferno Tower Goblin Gang Skeleton Army
Bats Inferno Tower Giant Skeleton
Skeleton Army Giant Skeleton
Skeleton Army Giant Skeleton Goblin Gang Inferno Tower Executioner
Skeleton Army Executioner
Goblin Gang Inferno Tower Skeleton Army Bats Freeze Executioner Giant Skeleton
Bats Executioner Inferno Tower Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Giant Skeleton
Executioner
Giant Skeleton
Freeze Giant Skeleton
Executioner
Executioner Bats Freeze
Executioner
Freeze Executioner
Bats Goblin Gang
Executioner
Executioner
Freeze
Executioner
Executioner
Freeze
Bats
Executioner
Giant Skeleton
Freeze Executioner
Executioner
Bats Executioner
Bats Freeze
Freeze
Giant Skeleton
Bats Goblin Gang Skeleton Army Freeze
Executioner
Freeze
Goblin Gang Executioner
Executioner
Giant Skeleton
Executioner
Bats Goblin Gang Freeze Giant Skeleton
Bats Executioner
Freeze Executioner Giant Skeleton

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