My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Witch Prince Golem Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Prince Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golem Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel Prince
Giant Snowball
Spear Goblins Goblin Barrel Witch
Zap
Spear Goblins Goblin Barrel Witch Prince
Barbarian Barrel
Spear Goblins Wizard Goblin Barrel Witch Royal Ghost
The Log
Spear Goblins Goblin Barrel Witch Prince
Earthquake
Spear Goblins Goblin Barrel Witch
Arrows
Spear Goblins Goblin Barrel Witch
Royal Delivery
Spear Goblins Wizard Goblin Barrel Witch Prince Royal Ghost
Fireball
Wizard Goblin Barrel Witch
Poison
Spear Goblins Wizard Witch
Lightning
Wizard Witch Prince
Rocket
Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Prince Golem Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Barrel Royal Ghost Fireball Wizard Witch Prince Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Goblin Barrel Royal Ghost Fireball

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Prince Golem Royal Ghost
Fireball
Golem
Wizard
Prince Golem Royal Ghost
Goblin Barrel
Spear Goblins Prince Golem Royal Ghost
Witch
Prince Golem Royal Ghost
Prince
Goblin Barrel Spear Goblins Wizard Witch Golem Royal Ghost
Golem
Fireball Spear Goblins Wizard Goblin Barrel Witch Prince
Royal Ghost
Spear Goblins Wizard Goblin Barrel Witch Prince

Defense Synergies 0 6

Spear Goblins
Prince Royal Ghost
Fireball
Wizard
Prince Royal Ghost
Goblin Barrel
Witch
Prince Royal Ghost
Prince
Spear Goblins Wizard Witch
Golem
Royal Ghost
Spear Goblins Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Wizard
Witch Prince
Witch Prince
Witch Prince
Fireball Prince
Fireball Spear Goblins Royal Ghost
Spear Goblins Fireball Wizard Witch
Fireball
Witch Prince
Spear Goblins Prince Royal Ghost
Witch Spear Goblins Fireball Wizard Royal Ghost
Spear Goblins Fireball Wizard Witch
Prince Fireball Wizard Witch
Fireball Wizard Witch Prince Royal Ghost
Prince
Fireball Prince
Wizard Fireball Witch Prince
Fireball Spear Goblins Wizard Witch Prince Royal Ghost
Wizard Witch Spear Goblins Fireball Royal Ghost
Prince
Wizard Royal Ghost Spear Goblins Fireball Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Fireball Witch Prince Royal Ghost
Fireball Wizard Prince Royal Ghost
Spear Goblins Witch Prince
Prince Fireball
Witch Prince
Fireball Wizard Witch
Prince Spear Goblins Fireball Witch
Prince
Spear Goblins Fireball Witch Prince
Witch
Witch Prince
Fireball Prince
Prince Fireball Wizard Witch
Wizard Fireball Witch
Witch Spear Goblins Fireball Prince
Fireball Wizard Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost
Fireball Royal Ghost
Fireball
Fireball Prince
Fireball Wizard
Fireball Wizard Spear Goblins Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Fireball Prince
Fireball Wizard Prince
Fireball Wizard
Fireball
Fireball
Fireball Prince
Spear Goblins Fireball Wizard Witch
Fireball Wizard
Fireball
Fireball Wizard Prince
Fireball Wizard Witch
Fireball Prince
Fireball Wizard
Prince
Fireball
Fireball Wizard Witch
Witch
Fireball Wizard Witch Royal Ghost
Fireball Wizard Witch Prince
Fireball
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Prince
Fireball Wizard
Spear Goblins Fireball Witch Prince
Fireball Wizard Witch
Fireball
Fireball Wizard Prince
Fireball Wizard
Fireball
Prince
Fireball Witch
Fireball Witch
Fireball Witch Prince Royal Ghost

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