My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider
Giant Snowball
Archers Minions Hog Rider
Zap
Archers Minions
Barbarian Barrel
Archers
The Log
Archers Hog Rider
Earthquake
Archers Hog Rider
Arrows
Archers Minions
Royal Delivery
Archers Minions Hog Rider
Fireball
Archers Minions Hog Rider
Poison
Archers Minions
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Archers Arrows Minions Fireball Hog Rider Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Archers Arrows

Attack Synergies 9 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Hog Rider Golem
Arrows
Fireball Hog Rider Golem Archers
Minions
Hog Rider Rage Golem
Fireball
Arrows Hog Rider Golem The Log
Hog Rider
Arrows Minions Fireball Rage The Log Archers
Rage
Minions Hog Rider
Golem
Arrows Fireball Archers Minions The Log
The Log
Hog Rider Fireball Golem

Defense Synergies 1 4

Archers
Minions The Log
Arrows
Fireball
Minions
Archers The Log
Fireball
The Log Arrows
Hog Rider
Rage
Golem
The Log
Fireball Archers Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball The Log
Minions The Log
Archers Minions
Minions
Arrows Fireball The Log
Arrows Fireball The Log Archers Minions
Minions Archers Arrows Fireball
Arrows Fireball The Log
Minions
Archers
Archers Minions Arrows Fireball The Log
Arrows Minions Archers Fireball
Minions Fireball The Log
Fireball Arrows Minions The Log
Fireball The Log
Arrows Minions Fireball
Arrows Fireball Archers Minions The Log
Arrows The Log Archers Minions Fireball
Archers Arrows Minions Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball
Fireball Archers Arrows The Log
Minions The Log
Fireball The Log
Arrows Fireball Archers Minions
Archers Minions Fireball
Minions Fireball The Log
Minions
Arrows Fireball The Log
Fireball
Archers Fireball
Archers Minions Fireball The Log
Arrows Minions Archers Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log
Fireball Arrows The Log
Arrows Fireball Minions
Archers Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Minions Fireball
Arrows Fireball The Log
Fireball Archers Arrows
Fireball The Log
Arrows Minions Fireball
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball
Minions
Archers Arrows Fireball The Log
Arrows Fireball The Log
Minions Fireball The Log
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows The Log Fireball
Arrows Fireball The Log
Fireball Arrows The Log
Fireball Arrows The Log
Archers Arrows Fireball
Minions Fireball
Fireball
Arrows Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Archers Minions Fireball
Fireball Archers Arrows
Arrows The Log Fireball
Fireball
Arrows The Log Fireball
Arrows Fireball
Minions Fireball The Log
Fireball
Fireball The Log

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