My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Golem Royal Ghost Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Night Witch
Giant Snowball
Fire Spirit Bats Witch Night Witch
Zap
Fire Spirit Bats Witch Night Witch
Barbarian Barrel
Fire Spirit Witch Royal Ghost Night Witch
The Log
Fire Spirit Witch
Earthquake
Witch
Arrows
Fire Spirit Bats Witch Night Witch
Royal Delivery
Fire Spirit Bats Witch Royal Ghost Night Witch
Fireball
Witch Night Witch
Poison
Bats Witch Night Witch
Lightning
Witch Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Golem Royal Ghost Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Royal Ghost Fireball Night Witch Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Royal Ghost

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Golem
Bats
Zap Golem
Zap
Fireball Fire Spirit Bats Witch Golem Royal Ghost Night Witch
Fireball
Zap Golem
Witch
Zap Golem Royal Ghost
Golem
Fireball Night Witch Fire Spirit Bats Zap Witch
Royal Ghost
Zap Witch
Night Witch
Golem Zap

Defense Synergies 1 6

Fire Spirit
Zap
Bats
Zap
Zap
Fireball Fire Spirit Bats Witch Royal Ghost Night Witch
Fireball
Zap
Witch
Zap Royal Ghost
Golem
Royal Ghost
Zap Witch
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Bats Zap Witch Night Witch
Witch Fire Spirit Bats Night Witch
Witch Night Witch Bats
Fireball
Fireball Fire Spirit Bats Zap Royal Ghost Night Witch
Bats Fire Spirit Zap Fireball Witch Night Witch
Zap Fireball
Witch Night Witch
Fire Spirit Royal Ghost Night Witch
Bats Witch Zap Fireball Royal Ghost Night Witch
Bats Zap Fireball Witch Night Witch
Night Witch Fire Spirit Bats Zap Fireball Witch
Fire Spirit Fireball Bats Zap Witch Royal Ghost Night Witch
Zap Fireball
Bats Fireball Witch Night Witch
Fire Spirit Fireball Bats Zap Witch Royal Ghost Night Witch
Zap Witch Fire Spirit Bats Fireball Royal Ghost
Royal Ghost Fire Spirit Bats Fireball Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Witch Royal Ghost
Fireball Zap Royal Ghost
Bats Zap Witch
Bats Zap Fireball Night Witch
Witch Night Witch
Fire Spirit Fireball Bats Zap Witch
Bats Fireball Witch Night Witch
Zap Bats Fireball Witch
Witch
Bats Witch
Zap Fireball
Fireball Witch Night Witch
Fireball Witch
Witch Bats Zap Fireball Night Witch
Bats Zap Fireball Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost
Fireball Zap Royal Ghost
Fireball
Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Bats Zap Witch
Fire Spirit Witch
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Bats Fireball Night Witch
Zap Fireball
Fireball Fire Spirit Zap
Fire Spirit Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Bats Night Witch
Fire Spirit Zap Fireball
Fire Spirit Zap Fireball Witch
Fireball Night Witch
Fireball
Zap Fireball
Zap Fire Spirit Fireball Witch
Witch
Fireball Zap Witch Royal Ghost
Fireball Zap Witch
Fireball Zap
Fire Spirit Bats Zap Fireball Witch Night Witch
Zap Bats Fireball Witch
Fireball Night Witch
Zap Fireball Night Witch
Zap Fireball
Fireball
Zap Fire Spirit Bats Fireball Witch Night Witch
Fireball Fire Spirit Zap Witch
Fireball
Fireball
Zap Fireball
Zap Fireball
Zap Bats Fireball Witch
Bats Zap Fireball Witch
Zap Fireball Witch Royal Ghost

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