My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions
Giant Snowball
Fire Spirit Archers Minions
Zap
Fire Spirit Archers Minions Mortar
Barbarian Barrel
Fire Spirit Archers Mortar
The Log
Fire Spirit Archers Mini P.E.K.K.A
Earthquake
Archers Mortar
Arrows
Fire Spirit Archers Minions
Royal Delivery
Fire Spirit Archers Minions Mini P.E.K.K.A
Fireball
Archers Minions Mortar
Poison
Archers Minions Mortar
Lightning
Mortar Mini P.E.K.K.A
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Mortar Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Mini P.E.K.K.A Rocket Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Arrows Minions Mortar Mini P.E.K.K.A Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Archers Arrows Minions

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mortar Mini P.E.K.K.A Golem
Archers
Arrows Mortar Mini P.E.K.K.A Golem
Arrows
Golem Archers Mortar Mini P.E.K.K.A
Minions
Mortar Mini P.E.K.K.A Golem
Mortar
Fire Spirit Archers Arrows Minions Rocket
Mini P.E.K.K.A
Fire Spirit Archers Arrows Minions Golem
Rocket
Mortar Golem
Golem
Arrows Fire Spirit Archers Minions Mini P.E.K.K.A Rocket

Defense Synergies 0 7

Fire Spirit
Mini P.E.K.K.A
Archers
Minions Mortar Mini P.E.K.K.A
Arrows
Mortar Mini P.E.K.K.A
Minions
Archers Mortar
Mortar
Archers Arrows Minions
Mini P.E.K.K.A
Fire Spirit Archers Arrows
Rocket
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Mortar
Mini P.E.K.K.A Minions Mortar
Mortar Mini P.E.K.K.A Rocket Fire Spirit Archers Minions
Mini P.E.K.K.A Minions Mortar
Arrows Mini P.E.K.K.A Rocket
Arrows Fire Spirit Archers Minions
Minions Rocket Fire Spirit Archers Arrows Mortar
Rocket Arrows
Mini P.E.K.K.A Minions Mortar
Fire Spirit Archers Mini P.E.K.K.A
Archers Minions Arrows
Arrows Minions Archers
Mortar Mini P.E.K.K.A Fire Spirit Minions Rocket
Fire Spirit Rocket Arrows Minions Mortar Mini P.E.K.K.A
Mini P.E.K.K.A Mortar
Rocket Mortar Mini P.E.K.K.A
Arrows Minions Mortar Mini P.E.K.K.A
Fire Spirit Arrows Mortar Archers Minions
Arrows Mortar Fire Spirit Archers Minions
Mini P.E.K.K.A Mortar
Fire Spirit Archers Arrows Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers
Archers Arrows Mortar Mini P.E.K.K.A Rocket
Minions Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket
Mini P.E.K.K.A
Fire Spirit Arrows Rocket Archers Minions
Mini P.E.K.K.A Rocket Archers Minions
Mini P.E.K.K.A
Rocket Minions Mortar Mini P.E.K.K.A
Minions Mini P.E.K.K.A
Rocket Arrows
Mini P.E.K.K.A Rocket
Archers
Archers Minions Mortar Mini P.E.K.K.A Rocket
Arrows Minions Archers Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Rocket
Arrows Mortar
Rocket Arrows
Arrows Rocket
Rocket Fire Spirit Arrows Mortar
Arrows Fire Spirit Minions Rocket
Fire Spirit Archers Arrows Mortar
Arrows Fire Spirit
Arrows Mortar
Rocket Fire Spirit Minions Mini P.E.K.K.A
Rocket Arrows Mortar
Fire Spirit Archers Arrows Rocket
Rocket Fire Spirit Mortar
Arrows Minions Mortar Rocket
Arrows Mortar
Rocket Arrows Mortar
Arrows Mortar Rocket
Arrows Mortar Rocket
Minions Mini P.E.K.K.A Rocket
Rocket Fire Spirit Archers Arrows Mortar Mini P.E.K.K.A
Rocket Fire Spirit Arrows Mortar
Rocket Minions
Rocket Arrows
Rocket
Rocket Arrows Mortar
Arrows Fire Spirit Mortar
Arrows Mortar
Arrows Mortar
Rocket Arrows Mortar
Fire Spirit Archers Arrows
Rocket Minions
Mini P.E.K.K.A
Arrows Mortar Rocket
Rocket Arrows
Rocket Arrows
Fire Spirit Archers Minions Rocket
Rocket Fire Spirit Archers Arrows
Arrows
Mini P.E.K.K.A Rocket
Arrows Mortar
Rocket Arrows
Minions Rocket
Rocket
Mortar Rocket

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