My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Furnace Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Furnace Executioner Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers
Giant Snowball
Bats Archers Furnace
Zap
Bats Archers Furnace
Barbarian Barrel
Archers Furnace Executioner
The Log
Archers Mini P.E.K.K.A Furnace
Earthquake
Archers Furnace
Arrows
Bats Archers Furnace
Royal Delivery
Bats Archers Mini P.E.K.K.A Executioner
Fireball
Archers Furnace Executioner
Poison
Bats Archers Furnace Executioner
Lightning
Mini P.E.K.K.A Furnace Executioner
Rocket
Furnace Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Poison Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Poison Executioner Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Fireball Mini P.E.K.K.A Furnace Poison Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Archers Fireball Mini P.E.K.K.A

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Golem
Archers
Mini P.E.K.K.A Golem
Fireball
Golem
Mini P.E.K.K.A
Bats Archers Furnace Golem
Furnace
Mini P.E.K.K.A Golem
Poison
Golem
Executioner
Golem
Golem
Fireball Poison Bats Archers Mini P.E.K.K.A Furnace Executioner

Defense Synergies 0 6

Bats
Mini P.E.K.K.A
Archers
Mini P.E.K.K.A Furnace
Fireball
Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Archers Fireball Furnace Executioner
Furnace
Archers Mini P.E.K.K.A
Poison
Executioner
Mini P.E.K.K.A
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner
Mini P.E.K.K.A Bats Furnace Executioner
Mini P.E.K.K.A Furnace Bats Archers Executioner
Mini P.E.K.K.A Bats Furnace
Fireball Mini P.E.K.K.A Poison
Fireball Bats Archers Furnace Executioner
Bats Furnace Archers Fireball Poison Executioner
Fireball Poison
Mini P.E.K.K.A Furnace
Archers Mini P.E.K.K.A
Bats Archers Poison Executioner Fireball Furnace
Executioner Bats Archers Fireball Furnace Poison
Mini P.E.K.K.A Furnace Bats Fireball
Fireball Executioner Bats Mini P.E.K.K.A Furnace Poison
Mini P.E.K.K.A Furnace
Fireball Mini P.E.K.K.A Furnace
Bats Fireball Mini P.E.K.K.A Furnace Poison Executioner
Fireball Bats Archers Furnace Executioner
Furnace Poison Executioner Bats Archers Fireball
Mini P.E.K.K.A
Bats Archers Fireball Mini P.E.K.K.A Furnace Poison Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Fireball Furnace
Fireball Poison Archers Mini P.E.K.K.A Executioner
Bats Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Bats Fireball
Mini P.E.K.K.A Executioner
Fireball Furnace Poison Executioner Bats Archers
Mini P.E.K.K.A Bats Archers Fireball Furnace
Mini P.E.K.K.A
Bats Fireball Mini P.E.K.K.A Poison
Bats Mini P.E.K.K.A
Fireball Poison
Mini P.E.K.K.A Fireball Executioner
Archers Fireball Furnace Executioner
Bats Archers Fireball Mini P.E.K.K.A Furnace Poison Executioner
Bats Poison Executioner Archers Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison
Fireball Poison Executioner
Fireball Poison
Fireball Poison
Fireball Poison Executioner Furnace
Fireball Poison Executioner Bats Furnace
Archers Furnace Poison Executioner
Fireball Poison Executioner
Fireball Poison
Bats Fireball Mini P.E.K.K.A Poison
Poison Fireball
Fireball Poison Archers Executioner
Poison Fireball Executioner
Fireball Poison
Fireball Furnace Poison
Fireball Furnace Poison Executioner
Fireball Furnace Poison Executioner
Fireball Poison
Bats Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A Poison Executioner
Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison
Poison Fireball Furnace Executioner
Fireball Poison Executioner
Fireball Poison
Fireball Poison
Poison Bats Archers Fireball Furnace Executioner
Bats Fireball Poison
Fireball Mini P.E.K.K.A
Poison Fireball
Fireball Poison
Fireball Poison
Bats Archers Fireball
Fireball Poison Archers Executioner
Fireball
Fireball Poison Mini P.E.K.K.A Executioner
Fireball Poison Executioner
Fireball Poison
Executioner
Bats Fireball Poison
Bats Fireball Poison Executioner
Poison Fireball Executioner

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