My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Dark Prince Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Dark Prince
Giant Snowball
Goblin Gang Witch
Zap
Goblin Gang Dark Prince Witch
Barbarian Barrel
Goblin Gang Elite Barbarians Valkyrie Dark Prince Witch
The Log
Goblin Gang Elite Barbarians Dark Prince Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Elite Barbarians Valkyrie Dark Prince Witch
Fireball
Goblin Gang Elite Barbarians Witch
Poison
Goblin Gang Witch
Lightning
Elite Barbarians Valkyrie Dark Prince Witch
Rocket
Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Dark Prince Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Goblin Gang Valkyrie Dark Prince Witch Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Goblin Gang Valkyrie

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Valkyrie Dark Prince Witch Golem
Goblin Gang
Valkyrie Dark Prince Golem
Elite Barbarians
Zap Valkyrie Rage
Valkyrie
Elite Barbarians Zap Goblin Gang Dark Prince Witch
Rage
Elite Barbarians Witch Dark Prince
Dark Prince
Zap Goblin Gang Valkyrie Rage Witch Golem
Witch
Rage Zap Valkyrie Dark Prince Golem
Golem
Zap Goblin Gang Dark Prince Witch

Defense Synergies 2 9

Zap
Goblin Gang Elite Barbarians Valkyrie Dark Prince Witch
Goblin Gang
Zap Valkyrie Dark Prince
Elite Barbarians
Valkyrie Dark Prince Zap
Valkyrie
Elite Barbarians Zap Goblin Gang Witch
Rage
Dark Prince
Elite Barbarians Zap Goblin Gang Witch
Witch
Zap Valkyrie Dark Prince
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Elite Barbarians Zap Goblin Gang Valkyrie Dark Prince Witch
Goblin Gang Witch Elite Barbarians Valkyrie Dark Prince
Elite Barbarians Witch Goblin Gang Valkyrie Dark Prince
Elite Barbarians Valkyrie Dark Prince
Goblin Gang Zap Valkyrie Dark Prince
Zap Goblin Gang Witch
Zap Valkyrie
Witch Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Valkyrie Dark Prince
Goblin Gang Valkyrie Witch Zap Dark Prince
Zap Goblin Gang Witch
Zap Goblin Gang Elite Barbarians Valkyrie Dark Prince Witch
Valkyrie Zap Goblin Gang Dark Prince Witch
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Valkyrie Dark Prince Witch
Zap Goblin Gang Elite Barbarians Valkyrie Dark Prince Witch
Zap Valkyrie Witch Dark Prince
Elite Barbarians
Goblin Gang Valkyrie Dark Prince Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Elite Barbarians Dark Prince Witch
Zap Goblin Gang Elite Barbarians Valkyrie
Goblin Gang Zap Elite Barbarians Valkyrie Dark Prince Witch
Goblin Gang Valkyrie Dark Prince Zap Elite Barbarians
Goblin Gang Elite Barbarians Valkyrie Dark Prince Witch
Zap Goblin Gang Witch
Goblin Gang Dark Prince Elite Barbarians Valkyrie Witch
Elite Barbarians Valkyrie Dark Prince
Zap Elite Barbarians Valkyrie Dark Prince Witch
Witch Goblin Gang
Elite Barbarians Valkyrie Dark Prince Witch
Zap Elite Barbarians Valkyrie Dark Prince
Elite Barbarians Dark Prince Goblin Gang Valkyrie Witch
Valkyrie Witch
Goblin Gang Elite Barbarians Witch Zap Valkyrie Dark Prince
Valkyrie Zap Elite Barbarians Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie Dark Prince
Zap Valkyrie Dark Prince
Zap Witch
Witch
Zap
Zap
Goblin Gang Elite Barbarians
Zap Valkyrie Dark Prince
Zap
Elite Barbarians
Zap Elite Barbarians
Zap Witch
Zap Dark Prince
Zap Valkyrie Witch
Zap
Zap Valkyrie Dark Prince Witch
Witch
Zap Witch
Zap Witch
Zap
Elite Barbarians Zap Witch
Zap Witch
Elite Barbarians
Zap
Zap
Zap Goblin Gang Dark Prince Witch
Zap Witch
Goblin Gang Valkyrie Dark Prince
Zap
Zap
Elite Barbarians Dark Prince
Zap Goblin Gang Elite Barbarians Witch
Zap Witch
Zap Dark Prince Witch

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