My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Dark Prince Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Mega Minion
Zap
Dark Prince
Barbarian Barrel
Knight Dark Prince Electro Wizard
The Log
Mini P.E.K.K.A Dark Prince
Earthquake
Arrows
Royal Delivery
Knight Mega Minion Mini P.E.K.K.A Dark Prince Electro Wizard
Fireball
Mega Minion Electro Wizard
Poison
Mega Minion Electro Wizard
Lightning
Knight Mega Minion Mini P.E.K.K.A Dark Prince Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Mini P.E.K.K.A Dark Prince Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Mega Minion Mini P.E.K.K.A Dark Prince Electro Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Mega Minion

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Knight Mega Minion Mini P.E.K.K.A Dark Prince
Knight
Mega Minion Arrows The Log Electro Wizard
Mega Minion
Knight Golem Arrows
Mini P.E.K.K.A
Arrows Dark Prince Golem The Log Electro Wizard
Dark Prince
Arrows Mini P.E.K.K.A Golem Electro Wizard
Golem
Arrows Mega Minion Mini P.E.K.K.A Dark Prince The Log Electro Wizard
The Log
Knight Mini P.E.K.K.A Golem
Electro Wizard
Knight Mini P.E.K.K.A Dark Prince Golem

Defense Synergies 4 12

Arrows
Knight Mega Minion Mini P.E.K.K.A Dark Prince
Knight
Mega Minion Electro Wizard Arrows Mini P.E.K.K.A The Log
Mega Minion
Knight Arrows Dark Prince The Log Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Arrows Knight
Dark Prince
Arrows Mega Minion The Log Electro Wizard
Golem
The Log
Mini P.E.K.K.A Knight Mega Minion Dark Prince Electro Wizard
Electro Wizard
Knight Mini P.E.K.K.A Mega Minion Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion The Log Electro Wizard
Mini P.E.K.K.A Knight Mega Minion Dark Prince The Log Electro Wizard
Mini P.E.K.K.A Knight Mega Minion Dark Prince Electro Wizard
Mini P.E.K.K.A Knight Mega Minion Dark Prince Electro Wizard
Arrows Mini P.E.K.K.A Dark Prince The Log
Arrows The Log Mega Minion Dark Prince Electro Wizard
Mega Minion Electro Wizard Arrows
Arrows The Log Electro Wizard
Mini P.E.K.K.A
Knight Mini P.E.K.K.A Dark Prince Electro Wizard
Electro Wizard Arrows Knight Mega Minion Dark Prince The Log
Arrows Mega Minion Electro Wizard
Mini P.E.K.K.A Knight Dark Prince The Log Electro Wizard
Arrows Mega Minion Mini P.E.K.K.A Dark Prince The Log Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Mini P.E.K.K.A The Log Electro Wizard
Arrows Knight Mini P.E.K.K.A Dark Prince Electro Wizard
Arrows Knight Mega Minion Dark Prince The Log Electro Wizard
Arrows The Log Knight Mega Minion Dark Prince Electro Wizard
Mini P.E.K.K.A Electro Wizard
Dark Prince Arrows Knight Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Dark Prince Electro Wizard
Electro Wizard Arrows Knight Mega Minion Mini P.E.K.K.A The Log
Knight Mini P.E.K.K.A Dark Prince The Log Electro Wizard
Mini P.E.K.K.A Dark Prince Knight The Log Electro Wizard
Knight Mini P.E.K.K.A Dark Prince
Arrows Electro Wizard
Mini P.E.K.K.A Dark Prince Knight Mega Minion Electro Wizard
Mini P.E.K.K.A Knight Dark Prince
Electro Wizard Knight Mega Minion Mini P.E.K.K.A Dark Prince The Log
Mega Minion
Knight Mega Minion Mini P.E.K.K.A Dark Prince
Arrows Dark Prince The Log Electro Wizard
Mini P.E.K.K.A Dark Prince Knight
Electro Wizard Knight Mega Minion Mini P.E.K.K.A Dark Prince The Log
Arrows Mega Minion Mini P.E.K.K.A Dark Prince The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows Knight Dark Prince The Log
Arrows Dark Prince The Log
Arrows Mega Minion
Arrows The Log
Arrows The Log
Arrows The Log
Mini P.E.K.K.A Electro Wizard
Arrows Knight Dark Prince The Log Electro Wizard
Arrows
Knight The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Mini P.E.K.K.A
Arrows Mega Minion Mini P.E.K.K.A Dark Prince The Log Electro Wizard
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Dark Prince
Mega Minion
Arrows The Log Electro Wizard
Arrows The Log
Arrows The Log
Arrows Electro Wizard
Electro Wizard Mega Minion
Mega Minion Mini P.E.K.K.A
Arrows The Log
Arrows Electro Wizard
Arrows The Log
Electro Wizard Dark Prince
Arrows Mega Minion Electro Wizard
Arrows The Log
Knight Mega Minion Mini P.E.K.K.A Dark Prince Electro Wizard
Arrows The Log
Arrows
Mega Minion Dark Prince
The Log Electro Wizard
Electro Wizard
Dark Prince The Log Electro Wizard

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