My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 problems Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Elite Barbarians Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Lava Hound
Giant Snowball
Fire Spirit Goblins Baby Dragon Lava Hound
Zap
Fire Spirit Goblins Lava Hound
Barbarian Barrel
Fire Spirit Goblins Elite Barbarians Bomb Tower
The Log
Fire Spirit Goblins Elite Barbarians
Earthquake
Bomb Tower
Arrows
Fire Spirit Goblins Lava Hound
Royal Delivery
Fire Spirit Goblins Elite Barbarians Baby Dragon Lava Hound
Fireball
Elite Barbarians Bomb Tower Baby Dragon Lava Hound
Poison
Bomb Tower Lava Hound
Lightning
Elite Barbarians Bomb Tower Baby Dragon
Rocket
Elite Barbarians Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Bomb Tower Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Zap Fireball Bomb Tower Baby Dragon Elite Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblins Zap Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Baby Dragon
Goblins
Zap Baby Dragon
Zap
Elite Barbarians Fireball Fire Spirit Goblins Baby Dragon Lava Hound
Elite Barbarians
Zap Fire Spirit Fireball
Fireball
Zap Lava Hound Elite Barbarians Baby Dragon
Bomb Tower
Baby Dragon
Lava Hound Fire Spirit Goblins Zap Fireball
Lava Hound
Fireball Baby Dragon Zap

Defense Synergies 2 6

Fire Spirit
Zap
Goblins
Zap
Zap
Fireball Bomb Tower Fire Spirit Goblins Elite Barbarians Baby Dragon
Elite Barbarians
Zap
Fireball
Zap Bomb Tower
Bomb Tower
Zap Fireball Baby Dragon
Baby Dragon
Zap Bomb Tower
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon
Elite Barbarians Bomb Tower Goblins Zap
Bomb Tower Fire Spirit Goblins Elite Barbarians
Elite Barbarians Bomb Tower Goblins
Elite Barbarians Fireball Bomb Tower
Fireball Fire Spirit Goblins Zap Bomb Tower Baby Dragon
Fire Spirit Zap Fireball Bomb Tower Baby Dragon
Zap Fireball Bomb Tower Baby Dragon
Goblins Elite Barbarians Bomb Tower
Elite Barbarians Fire Spirit Goblins
Goblins Zap Fireball Bomb Tower Baby Dragon
Zap Fireball Baby Dragon
Bomb Tower Fire Spirit Zap Elite Barbarians Fireball
Fire Spirit Fireball Bomb Tower Goblins Zap Baby Dragon
Elite Barbarians Bomb Tower
Bomb Tower Zap Elite Barbarians Fireball
Bomb Tower Goblins Elite Barbarians Fireball
Fire Spirit Fireball Bomb Tower Goblins Zap Elite Barbarians Baby Dragon
Zap Bomb Tower Baby Dragon Fire Spirit Fireball
Elite Barbarians Bomb Tower
Fire Spirit Goblins Elite Barbarians Fireball Bomb Tower Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Bomb Tower Baby Dragon
Goblins Zap Elite Barbarians Bomb Tower
Zap Elite Barbarians Fireball
Elite Barbarians
Fire Spirit Fireball Zap Bomb Tower Baby Dragon
Goblins Elite Barbarians Fireball Bomb Tower
Elite Barbarians Bomb Tower
Zap Goblins Elite Barbarians Fireball Bomb Tower Baby Dragon
Elite Barbarians Bomb Tower
Zap Elite Barbarians Fireball
Elite Barbarians Fireball Bomb Tower
Fireball Bomb Tower Baby Dragon
Elite Barbarians Goblins Zap Fireball Bomb Tower Baby Dragon
Zap Elite Barbarians Fireball Bomb Tower Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Fire Spirit Zap Baby Dragon
Fireball Fire Spirit Zap Baby Dragon
Fire Spirit Baby Dragon
Fireball Fire Spirit Zap Baby Dragon
Fireball Zap
Fire Spirit Goblins Elite Barbarians Fireball
Zap Fireball
Fireball Fire Spirit Zap Baby Dragon
Fire Spirit Elite Barbarians Fireball Baby Dragon
Fireball Baby Dragon
Zap Elite Barbarians Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fire Spirit Zap Fireball Baby Dragon
Fire Spirit Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fire Spirit Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Elite Barbarians Fire Spirit Zap Fireball Baby Dragon
Zap Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Fireball
Fireball Fire Spirit Zap Baby Dragon
Fireball
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon

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