My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Three Musketeers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Three Musketeers P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Three Musketeers
Giant Snowball
Goblins Minions Three Musketeers
Zap
Goblins Minions Three Musketeers
Barbarian Barrel
Goblins Tesla Three Musketeers Ice Wizard
The Log
Goblins Three Musketeers
Earthquake
Tesla
Arrows
Goblins Minions
Royal Delivery
Goblins Minions Three Musketeers P.E.K.K.A Ice Wizard
Fireball
Minions Tesla Three Musketeers Ice Wizard
Poison
Minions Three Musketeers Ice Wizard
Lightning
Tesla Three Musketeers Ice Wizard
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Three Musketeers Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Arrows Minions Ice Wizard Tesla P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Arrows Minions

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Arrows P.E.K.K.A Goblins Minions Three Musketeers Ice Wizard
Arrows
Zap P.E.K.K.A
Minions
Zap P.E.K.K.A
Tesla
Three Musketeers
Zap
P.E.K.K.A
Zap Arrows Minions Ice Wizard
Ice Wizard
Zap P.E.K.K.A

Defense Synergies 0 16

Goblins
Zap Tesla Ice Wizard
Zap
Goblins Arrows Minions Tesla Three Musketeers P.E.K.K.A Ice Wizard
Arrows
Zap Tesla P.E.K.K.A Ice Wizard
Minions
Zap Tesla P.E.K.K.A Ice Wizard
Tesla
Goblins Zap Arrows Minions
Three Musketeers
Zap
P.E.K.K.A
Zap Arrows Minions Ice Wizard
Ice Wizard
Goblins Zap Arrows Minions P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla
P.E.K.K.A Goblins Zap Minions Tesla Three Musketeers Ice Wizard
Tesla Three Musketeers P.E.K.K.A Goblins Minions Ice Wizard
Tesla Three Musketeers P.E.K.K.A Goblins Minions Ice Wizard
Arrows P.E.K.K.A
Arrows Goblins Zap Minions Tesla Ice Wizard
Minions Tesla Three Musketeers Zap Arrows Ice Wizard
Zap Arrows Tesla P.E.K.K.A
Tesla Three Musketeers P.E.K.K.A Goblins Minions Ice Wizard
Goblins Tesla Ice Wizard
Goblins Minions Ice Wizard Zap Arrows Tesla
Arrows Minions Tesla Three Musketeers Zap Ice Wizard
Tesla P.E.K.K.A Zap Minions Three Musketeers Ice Wizard
Three Musketeers Goblins Zap Arrows Minions Tesla P.E.K.K.A
P.E.K.K.A Tesla Three Musketeers
Zap Tesla Three Musketeers P.E.K.K.A
Tesla Three Musketeers Goblins Arrows Minions P.E.K.K.A
Arrows Tesla Goblins Zap Minions Three Musketeers Ice Wizard
Zap Arrows Minions Tesla Ice Wizard
P.E.K.K.A Tesla Three Musketeers
Goblins Arrows Minions Tesla P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Tesla P.E.K.K.A
Zap Arrows Tesla
P.E.K.K.A Goblins Zap Minions
P.E.K.K.A Zap Tesla
P.E.K.K.A Tesla Three Musketeers
Arrows Zap Minions Tesla Three Musketeers Ice Wizard
P.E.K.K.A Goblins Minions Tesla Ice Wizard
P.E.K.K.A Tesla
Zap P.E.K.K.A Goblins Minions
P.E.K.K.A Tesla Three Musketeers
P.E.K.K.A Minions Tesla
P.E.K.K.A Zap Arrows
P.E.K.K.A Tesla Three Musketeers
Tesla Three Musketeers
Tesla Goblins Zap Minions Three Musketeers P.E.K.K.A
Arrows Minions Zap Tesla P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Ice Wizard
Arrows
Arrows
Zap Arrows
Arrows Zap Minions Ice Wizard
Arrows
Arrows Zap Ice Wizard
Arrows Zap
Goblins Minions Three Musketeers
Zap Arrows
Zap Arrows
Three Musketeers
Arrows Minions
Zap Arrows
Zap Arrows Three Musketeers
Arrows Three Musketeers
Arrows Three Musketeers
Minions
Zap Arrows Three Musketeers
Zap Arrows
Minions
Arrows
Zap Arrows
Zap Arrows Ice Wizard
Arrows Zap Ice Wizard
Zap Arrows
Zap Arrows
Zap Arrows Ice Wizard
Zap Minions
Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap Minions
Zap Arrows Three Musketeers Ice Wizard
Arrows
Three Musketeers
Arrows Zap
Zap Arrows
Three Musketeers P.E.K.K.A
Zap Minions
Zap
Zap

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