My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Goblin Hut Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Barbarians Hog Rider Goblin Hut
Zap
Goblin Gang Goblin Hut
Barbarian Barrel
Ice Spirit Goblin Gang Barbarians Goblin Hut Ice Wizard
The Log
Ice Spirit Goblin Gang Barbarians Hog Rider Goblin Hut
Earthquake
Goblin Gang Barbarians Hog Rider Goblin Hut
Arrows
Ice Spirit Goblin Gang Goblin Hut
Royal Delivery
Ice Spirit Goblin Gang Barbarians Hog Rider Goblin Hut Ice Wizard
Fireball
Goblin Gang Barbarians Hog Rider Goblin Hut Ice Wizard
Poison
Goblin Gang Barbarians Goblin Hut Ice Wizard
Lightning
Goblin Hut Ice Wizard
Rocket
Barbarians Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Goblin Gang Ice Wizard Hog Rider Barbarians Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Goblin Gang

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Barbarians Goblin Hut
Zap
Ice Spirit Hog Rider Goblin Hut The Log Ice Wizard
Goblin Gang
Hog Rider Goblin Hut
Barbarians
Ice Spirit Hog Rider
Hog Rider
Ice Spirit Zap Goblin Gang The Log Barbarians Goblin Hut
Goblin Hut
Ice Spirit Zap Goblin Gang Hog Rider The Log Ice Wizard
The Log
Hog Rider Zap Goblin Hut
Ice Wizard
Zap Goblin Hut

Defense Synergies 2 15

Ice Spirit
Zap Goblin Gang Barbarians Goblin Hut The Log Ice Wizard
Zap
Ice Spirit Goblin Gang Barbarians Goblin Hut The Log Ice Wizard
Goblin Gang
Ice Spirit Zap Barbarians Goblin Hut The Log Ice Wizard
Barbarians
Ice Spirit Zap Goblin Gang
Hog Rider
Goblin Hut
Ice Spirit Zap Goblin Gang Ice Wizard
The Log
Ice Spirit Zap Goblin Gang Ice Wizard
Ice Wizard
Ice Spirit Zap Goblin Gang Goblin Hut The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Hut The Log
Barbarians Ice Spirit Zap Goblin Gang Goblin Hut The Log Ice Wizard
Goblin Gang Barbarians Goblin Hut Ice Wizard
Barbarians Goblin Hut Goblin Gang Ice Wizard
Barbarians The Log
Goblin Gang The Log Zap Ice Wizard
Ice Spirit Zap Goblin Gang Goblin Hut Ice Wizard
Zap Barbarians The Log
Barbarians Goblin Gang Goblin Hut Ice Wizard
Goblin Gang Ice Spirit Barbarians Ice Wizard
Goblin Gang Barbarians Ice Wizard Zap Goblin Hut The Log
Zap Goblin Gang Goblin Hut Ice Wizard
Barbarians Goblin Hut Ice Spirit Zap Goblin Gang The Log Ice Wizard
Ice Spirit Zap Goblin Gang Barbarians Goblin Hut The Log
Barbarians Goblin Gang Goblin Hut
Barbarians Ice Spirit Zap Goblin Gang Goblin Hut The Log
Barbarians Goblin Gang Goblin Hut
Ice Spirit Zap Goblin Gang Barbarians Goblin Hut The Log Ice Wizard
Zap The Log Ice Spirit Barbarians Goblin Hut Ice Wizard
Barbarians Goblin Hut
Goblin Gang Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Goblin Hut
Zap Goblin Gang The Log
Goblin Gang Barbarians Ice Spirit Zap Goblin Hut The Log
Goblin Gang Zap Barbarians The Log
Barbarians Goblin Gang Goblin Hut
Ice Spirit Zap Goblin Gang Goblin Hut Ice Wizard
Goblin Gang Barbarians Goblin Hut Ice Wizard
Barbarians
Zap Ice Spirit Barbarians Goblin Hut The Log
Goblin Gang Barbarians Goblin Hut
Barbarians Goblin Hut
Zap Barbarians The Log
Barbarians Goblin Gang
Barbarians
Goblin Gang Barbarians Goblin Hut Ice Spirit Zap The Log
Zap Barbarians Goblin Hut The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Ice Wizard
Goblin Hut The Log
Barbarians The Log
Zap The Log
Ice Spirit Zap Ice Wizard
The Log
The Log Ice Spirit Zap Ice Wizard
The Log Zap
Goblin Gang
Zap The Log
Zap
Goblin Hut The Log
Zap Goblin Hut The Log
Zap Goblin Hut The Log
Goblin Hut The Log
Zap The Log
Zap The Log
The Log
The Log
Zap Barbarians The Log
Zap The Log Ice Spirit Ice Wizard
The Log Zap Ice Wizard
Zap The Log
Zap The Log
Zap Ice Wizard
Zap Ice Spirit Goblin Hut
Zap The Log
Zap Ice Spirit
The Log
Zap Ice Spirit Goblin Gang Barbarians Goblin Hut
Zap Ice Wizard
The Log
Goblin Gang
The Log Zap
Zap
Zap Ice Spirit Goblin Gang The Log
Zap
Zap The Log

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