My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Witch Golem Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Graveyard
Giant Snowball
Goblin Hut Witch Graveyard
Zap
Goblin Hut Witch Bandit Graveyard
Barbarian Barrel
Goblin Hut Witch Bandit Magic Archer Graveyard
The Log
Goblin Hut Witch Bandit Graveyard
Earthquake
Goblin Hut Witch Graveyard
Arrows
Goblin Hut Witch Graveyard
Royal Delivery
Goblin Hut Witch Bandit Magic Archer Graveyard
Fireball
Goblin Hut Witch Bandit Magic Archer
Poison
Goblin Hut Witch Magic Archer Graveyard
Lightning
Goblin Hut Witch Bandit Magic Archer
Rocket
Goblin Hut Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Bandit Magic Archer Goblin Hut Witch Graveyard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Bandit Magic Archer

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Graveyard Bandit
Goblin Hut
Golem The Log Bandit Magic Archer Graveyard
Witch
Golem Bandit Graveyard
Golem
Arrows Goblin Hut Witch The Log Bandit Magic Archer Graveyard
The Log
Goblin Hut Golem Bandit Magic Archer Graveyard
Bandit
Arrows Goblin Hut Witch Golem The Log Magic Archer Graveyard
Magic Archer
Goblin Hut Golem The Log Bandit
Graveyard
Arrows Goblin Hut Witch Golem The Log Bandit

Defense Synergies 0 8

Arrows
Goblin Hut Bandit
Goblin Hut
Arrows Bandit
Witch
The Log Bandit
Golem
The Log
Witch Bandit Magic Archer
Bandit
Arrows Goblin Hut Witch The Log Magic Archer
Magic Archer
The Log Bandit
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut The Log Magic Archer
Goblin Hut Witch The Log Bandit
Goblin Hut Witch Bandit
Goblin Hut Witch Bandit
Arrows The Log
Arrows The Log Bandit Magic Archer
Arrows Goblin Hut Witch Magic Archer
Arrows The Log Bandit Magic Archer
Witch Goblin Hut
Bandit
Witch Arrows Goblin Hut The Log Bandit Magic Archer
Arrows Goblin Hut Witch Magic Archer
Goblin Hut Witch The Log Bandit
Arrows Goblin Hut Witch The Log Magic Archer
Goblin Hut Bandit
Goblin Hut The Log Bandit
Arrows Goblin Hut Witch
Arrows Goblin Hut Witch The Log Bandit Magic Archer
Arrows Witch The Log Goblin Hut Bandit Magic Archer
Goblin Hut
Arrows Witch The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut Witch Bandit
Bandit Arrows The Log Magic Archer
Bandit Goblin Hut Witch The Log
The Log Bandit
Goblin Hut Witch Bandit
Arrows Goblin Hut Witch Magic Archer
Goblin Hut Witch Bandit
Goblin Hut Witch The Log Bandit Magic Archer
Witch Goblin Hut
Goblin Hut Witch
Arrows The Log
Witch Bandit
Witch Magic Archer
Goblin Hut Witch The Log Magic Archer
Arrows Goblin Hut Witch The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows The Log Bandit
Arrows The Log Bandit Magic Archer
Arrows Goblin Hut The Log Bandit Magic Archer
Arrows The Log
Arrows The Log Magic Archer
Arrows Witch Magic Archer
Arrows Witch The Log Magic Archer
Arrows The Log Magic Archer
Arrows The Log Bandit
Arrows The Log Bandit Magic Archer
Arrows Magic Archer
Goblin Hut The Log Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Goblin Hut The Log Magic Archer
Arrows Goblin Hut Witch The Log Bandit Magic Archer
Magic Archer Arrows Goblin Hut The Log Bandit
Arrows
Arrows The Log Bandit Magic Archer
Arrows Witch The Log Magic Archer
The Log Magic Archer
Arrows
The Log
Arrows The Log
Arrows The Log Witch Magic Archer
Witch
Arrows The Log Witch Bandit Magic Archer
Arrows Witch The Log Bandit Magic Archer
Arrows The Log Bandit Magic Archer
Arrows Witch Magic Archer
Goblin Hut Witch
Arrows The Log Bandit Magic Archer
Arrows Magic Archer
Arrows The Log Magic Archer
Goblin Hut Witch Bandit Magic Archer
Arrows Witch Magic Archer
Arrows The Log
Magic Archer
Arrows The Log Magic Archer
Arrows
Witch The Log Magic Archer
Witch Magic Archer
Witch The Log Bandit Magic Archer

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