My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Hut Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Hut Barbarian Hut X-Bow Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards
Giant Snowball
Bats Goblin Hut Guards
Zap
Bats Goblin Hut Guards X-Bow
Barbarian Barrel
Goblin Hut Barbarian Hut Guards X-Bow Electro Wizard
The Log
Goblin Hut Barbarian Hut Guards X-Bow
Earthquake
Goblin Hut Barbarian Hut Guards X-Bow
Arrows
Bats Goblin Hut Guards
Royal Delivery
Bats Goblin Hut Guards Electro Wizard
Fireball
Goblin Hut Barbarian Hut X-Bow Electro Wizard
Poison
Bats Goblin Hut Barbarian Hut Guards X-Bow Electro Wizard
Lightning
Goblin Hut Barbarian Hut X-Bow Electro Wizard
Rocket
Goblin Hut Barbarian Hut X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Guards Fireball Electro Wizard Goblin Hut Barbarian Hut X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Guards Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Barbarian Hut X-Bow
Fireball
X-Bow The Log Electro Wizard
Goblin Hut
Barbarian Hut X-Bow The Log
Barbarian Hut
Bats Goblin Hut X-Bow
Guards
X-Bow The Log
X-Bow
Fireball The Log Bats Goblin Hut Barbarian Hut Guards
The Log
X-Bow Fireball Goblin Hut Guards
Electro Wizard
Fireball

Defense Synergies 4 17

Bats
Barbarian Hut X-Bow The Log Electro Wizard
Fireball
X-Bow The Log Goblin Hut Barbarian Hut Electro Wizard
Goblin Hut
Fireball Barbarian Hut X-Bow Electro Wizard
Barbarian Hut
Bats Fireball Goblin Hut X-Bow The Log Electro Wizard
Guards
X-Bow The Log Electro Wizard
X-Bow
Fireball The Log Bats Goblin Hut Barbarian Hut Guards Electro Wizard
The Log
Fireball X-Bow Bats Barbarian Hut Guards Electro Wizard
Electro Wizard
Bats Fireball Goblin Hut Barbarian Hut Guards X-Bow The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Fireball Goblin Hut X-Bow The Log Electro Wizard
Barbarian Hut Bats Goblin Hut X-Bow The Log Electro Wizard
Goblin Hut Barbarian Hut Bats Electro Wizard
Goblin Hut Barbarian Hut Bats Guards Electro Wizard
Fireball X-Bow The Log
Fireball The Log Bats Guards X-Bow Electro Wizard
Bats Electro Wizard Fireball Goblin Hut Barbarian Hut X-Bow
Barbarian Hut Fireball X-Bow The Log Electro Wizard
Barbarian Hut Goblin Hut X-Bow
Guards Electro Wizard
Bats Guards Electro Wizard Fireball Goblin Hut X-Bow The Log
Bats Fireball Goblin Hut Barbarian Hut Electro Wizard
Goblin Hut Barbarian Hut Bats Fireball Guards X-Bow The Log Electro Wizard
Fireball Barbarian Hut Bats Goblin Hut Guards X-Bow The Log Electro Wizard
Barbarian Hut Goblin Hut X-Bow Electro Wizard
Barbarian Hut Fireball Goblin Hut X-Bow The Log Electro Wizard
Barbarian Hut Bats Fireball Goblin Hut X-Bow Electro Wizard
Fireball Bats Goblin Hut Barbarian Hut Guards X-Bow The Log Electro Wizard
The Log Bats Fireball Goblin Hut Barbarian Hut Guards Electro Wizard
Barbarian Hut Goblin Hut Electro Wizard
Bats Fireball Guards The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Guards Fireball Goblin Hut X-Bow Electro Wizard
Fireball Electro Wizard X-Bow The Log
Guards Bats Goblin Hut Barbarian Hut The Log Electro Wizard
Guards Bats Fireball Barbarian Hut X-Bow The Log Electro Wizard
Barbarian Hut Goblin Hut Guards
Fireball Bats Goblin Hut Electro Wizard
Guards Bats Fireball Goblin Hut Barbarian Hut Electro Wizard
Barbarian Hut
Electro Wizard Bats Fireball Goblin Hut Barbarian Hut X-Bow The Log
Goblin Hut Barbarian Hut Guards
Bats Goblin Hut Guards
Fireball Guards The Log Electro Wizard
Fireball Barbarian Hut Guards
Fireball Barbarian Hut
Goblin Hut Guards Electro Wizard Bats Fireball Barbarian Hut X-Bow The Log
Bats Fireball Goblin Hut Barbarian Hut The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Hut Guards X-Bow The Log
Fireball X-Bow The Log Electro Wizard
Fireball Goblin Hut Barbarian Hut X-Bow The Log
Fireball Barbarian Hut Guards The Log
Fireball The Log
Fireball Bats
The Log
Fireball X-Bow The Log Barbarian Hut
Fireball The Log X-Bow
Bats Fireball Guards X-Bow Electro Wizard
Fireball X-Bow The Log Electro Wizard
Fireball
Fireball Goblin Hut Barbarian Hut The Log
Fireball X-Bow
Fireball Goblin Hut Barbarian Hut X-Bow The Log
X-Bow Fireball Goblin Hut Barbarian Hut The Log
Fireball Goblin Hut Barbarian Hut X-Bow The Log
Fireball
Bats
Fireball X-Bow The Log Electro Wizard
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball
X-Bow The Log
Fireball Barbarian Hut X-Bow The Log
The Log Fireball
Fireball X-Bow The Log Electro Wizard
Fireball X-Bow The Log
Fireball X-Bow The Log
Bats Fireball X-Bow Electro Wizard
Electro Wizard Bats Fireball Goblin Hut Guards
Fireball
Fireball X-Bow The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Bats Fireball Goblin Hut Barbarian Hut Guards X-Bow
Fireball Electro Wizard
The Log Fireball
Fireball Electro Wizard
The Log Fireball
Fireball
Bats Fireball Guards The Log Electro Wizard
Bats Fireball Electro Wizard
Fireball X-Bow The Log Electro Wizard

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