My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Minion Horde Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Minion Horde
Giant Snowball
Goblins Bomber Goblin Gang Minion Horde
Zap
Goblins Bomber Goblin Gang Minion Horde
Barbarian Barrel
Goblins Bomber Goblin Gang
The Log
Goblins Bomber Goblin Gang Mini P.E.K.K.A
Earthquake
Bomber Goblin Gang
Arrows
Goblins Bomber Goblin Gang Minion Horde
Royal Delivery
Goblins Bomber Goblin Gang Minion Horde Mini P.E.K.K.A P.E.K.K.A
Fireball
Bomber Goblin Gang Minion Horde
Poison
Bomber Goblin Gang Minion Horde
Lightning
Mini P.E.K.K.A
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Zap The Log Goblin Gang Mini P.E.K.K.A Minion Horde P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Bomber Zap The Log

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Bomber
Zap Mini P.E.K.K.A P.E.K.K.A
Zap
P.E.K.K.A Goblins Bomber Minion Horde Mini P.E.K.K.A The Log
Goblin Gang
Mini P.E.K.K.A P.E.K.K.A
Minion Horde
Zap
Mini P.E.K.K.A
Bomber Zap Goblin Gang The Log
P.E.K.K.A
Zap Bomber Goblin Gang The Log
The Log
Zap Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 3 16

Goblins
Bomber Zap Minion Horde The Log
Bomber
Goblins Zap Mini P.E.K.K.A P.E.K.K.A The Log
Zap
Mini P.E.K.K.A Goblins Bomber Goblin Gang Minion Horde P.E.K.K.A The Log
Goblin Gang
Zap Mini P.E.K.K.A P.E.K.K.A The Log
Minion Horde
Goblins Zap The Log
Mini P.E.K.K.A
Zap The Log Bomber Goblin Gang
P.E.K.K.A
The Log Bomber Zap Goblin Gang
The Log
Mini P.E.K.K.A P.E.K.K.A Goblins Bomber Zap Goblin Gang Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minion Horde The Log
Minion Horde Mini P.E.K.K.A P.E.K.K.A Goblins Bomber Zap Goblin Gang The Log
Goblin Gang Minion Horde Mini P.E.K.K.A P.E.K.K.A Goblins Bomber
Minion Horde Mini P.E.K.K.A P.E.K.K.A Goblins Bomber Goblin Gang
Bomber Mini P.E.K.K.A P.E.K.K.A The Log
Goblin Gang The Log Goblins Bomber Zap
Minion Horde Zap Goblin Gang
Zap P.E.K.K.A The Log
Minion Horde Mini P.E.K.K.A P.E.K.K.A Goblins Goblin Gang
Goblin Gang Goblins Bomber Minion Horde Mini P.E.K.K.A
Goblins Goblin Gang Minion Horde Bomber Zap The Log
Minion Horde Zap Goblin Gang
Minion Horde Mini P.E.K.K.A P.E.K.K.A Bomber Zap Goblin Gang The Log
Bomber Goblins Zap Goblin Gang Minion Horde Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Minion Horde
Minion Horde Zap Goblin Gang Mini P.E.K.K.A P.E.K.K.A The Log
Minion Horde Goblins Bomber Goblin Gang Mini P.E.K.K.A P.E.K.K.A
Goblins Bomber Zap Goblin Gang Minion Horde The Log
Zap The Log Bomber
Mini P.E.K.K.A P.E.K.K.A
Bomber Goblin Gang Goblins Minion Horde Mini P.E.K.K.A P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Goblins Zap P.E.K.K.A
Bomber Zap Goblin Gang Mini P.E.K.K.A The Log
Goblin Gang P.E.K.K.A Goblins Zap Minion Horde Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Zap Minion Horde The Log
P.E.K.K.A Goblin Gang Minion Horde Mini P.E.K.K.A
Zap Goblin Gang Minion Horde
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Goblins Minion Horde
Mini P.E.K.K.A P.E.K.K.A Minion Horde
Zap Minion Horde P.E.K.K.A Goblins Mini P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Minion Horde
P.E.K.K.A Minion Horde Mini P.E.K.K.A
P.E.K.K.A Zap The Log
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Minion Horde
Bomber Minion Horde
Goblin Gang Goblins Bomber Zap Minion Horde Mini P.E.K.K.A P.E.K.K.A The Log
Bomber Zap Minion Horde Mini P.E.K.K.A P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
Zap The Log
Minion Horde The Log
The Log
Bomber Zap Minion Horde The Log
Zap Minion Horde
Bomber Minion Horde The Log
The Log Zap
The Log Zap
Goblins Goblin Gang Minion Horde Mini P.E.K.K.A
Zap Minion Horde The Log
Zap
The Log
Minion Horde
Zap The Log
Bomber Zap Minion Horde The Log
Minion Horde The Log
Bomber Minion Horde Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A The Log
Bomber Zap The Log
Minion Horde The Log
The Log
Zap Minion Horde The Log
Zap The Log Bomber
Minion Horde
The Log Zap
Zap The Log
Zap The Log
Zap Minion Horde
Zap Minion Horde
Minion Horde Mini P.E.K.K.A
Bomber Zap Minion Horde The Log
Zap Minion Horde
P.E.K.K.A Minion Horde
The Log
Zap Minion Horde Goblin Gang
Zap
The Log
Goblin Gang Minion Horde Mini P.E.K.K.A
The Log Bomber Zap
Zap
Minion Horde P.E.K.K.A
Zap Goblin Gang Minion Horde The Log
Zap
Zap The Log

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