My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Hog Rider
Giant Snowball
Bats Archers Goblin Gang Hog Rider
Zap
Bats Archers Goblin Gang Mortar
Barbarian Barrel
Archers Knight Goblin Gang Mortar Executioner
The Log
Archers Goblin Gang Hog Rider
Earthquake
Archers Goblin Gang Mortar Hog Rider
Arrows
Bats Archers Goblin Gang
Royal Delivery
Bats Archers Knight Goblin Gang Hog Rider Executioner
Fireball
Archers Goblin Gang Mortar Hog Rider Executioner
Poison
Bats Archers Goblin Gang Mortar Executioner
Lightning
Knight Mortar Executioner
Rocket
Mortar Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Tornado Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Knight Goblin Gang Tornado Mortar Hog Rider Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Knight Goblin Gang

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Mortar
Archers
Knight Mortar Hog Rider
Knight
Bats Archers Goblin Gang Mortar Hog Rider Executioner
Goblin Gang
Knight Hog Rider Mortar
Mortar
Knight Bats Archers Goblin Gang Hog Rider Tornado
Hog Rider
Bats Knight Goblin Gang Archers Mortar Tornado Executioner
Tornado
Executioner Mortar Hog Rider
Executioner
Knight Tornado Hog Rider

Defense Synergies 5 8

Bats
Knight Mortar
Archers
Knight Goblin Gang Mortar Tornado
Knight
Bats Archers Goblin Gang Executioner Mortar Tornado
Goblin Gang
Knight Archers Mortar
Mortar
Bats Archers Knight Goblin Gang Tornado
Hog Rider
Tornado
Executioner Archers Knight Mortar
Executioner
Knight Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Executioner
Bats Knight Goblin Gang Mortar Executioner
Goblin Gang Mortar Tornado Bats Archers Knight Executioner
Bats Knight Goblin Gang Mortar
Tornado
Goblin Gang Tornado Bats Archers Executioner
Bats Tornado Archers Goblin Gang Mortar Executioner
Goblin Gang Mortar Tornado
Knight Goblin Gang Tornado Archers
Bats Archers Goblin Gang Executioner Knight Tornado
Executioner Bats Archers Goblin Gang Tornado
Mortar Bats Knight Goblin Gang
Executioner Bats Goblin Gang Mortar Tornado
Knight Goblin Gang Mortar
Tornado Goblin Gang Mortar
Bats Knight Goblin Gang Mortar Tornado Executioner
Mortar Bats Archers Knight Goblin Gang Tornado Executioner
Mortar Tornado Executioner Bats Archers Knight
Mortar Tornado
Goblin Gang Bats Archers Knight Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers
Archers Knight Goblin Gang Mortar Executioner
Goblin Gang Bats Knight
Goblin Gang Bats Knight Tornado
Knight Goblin Gang Executioner
Executioner Bats Archers Goblin Gang Tornado
Goblin Gang Bats Archers Knight
Knight
Bats Knight Mortar Tornado
Goblin Gang
Bats Knight
Tornado
Knight Goblin Gang Executioner
Archers Executioner
Goblin Gang Bats Archers Knight Mortar Tornado Executioner
Bats Executioner Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar
Mortar Tornado Executioner
Knight
Executioner Mortar
Executioner Bats Tornado
Archers Mortar Tornado Executioner
Tornado Executioner
Mortar Tornado
Bats Goblin Gang Tornado
Knight Mortar Tornado
Archers Tornado Executioner
Knight Mortar Executioner
Mortar
Mortar
Mortar Executioner
Mortar Executioner
Mortar Tornado
Bats
Archers Mortar Executioner
Mortar Tornado
Tornado
Tornado
Mortar
Tornado Mortar Executioner
Mortar Tornado Executioner
Mortar Tornado
Mortar Tornado
Bats Archers Tornado Executioner
Bats
Mortar
Bats Archers Goblin Gang
Archers Tornado Executioner
Knight Goblin Gang Executioner
Mortar Executioner
Tornado
Executioner
Bats Goblin Gang Tornado
Bats Tornado Executioner
Mortar Tornado Executioner

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