My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Minion Horde Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Balloon Inferno Dragon
Giant Snowball
Goblin Gang Barbarians Minion Horde Balloon Inferno Dragon
Zap
Goblin Gang Minion Horde Balloon Inferno Dragon
Barbarian Barrel
Goblin Gang Barbarians Wizard
The Log
Goblin Gang Barbarians
Earthquake
Goblin Gang Barbarians
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Barbarians Minion Horde Wizard Balloon Inferno Dragon
Fireball
Goblin Gang Barbarians Minion Horde Wizard Balloon Inferno Dragon
Poison
Goblin Gang Barbarians Minion Horde Wizard Balloon
Lightning
Wizard Balloon Inferno Dragon
Rocket
Barbarians Minion Horde Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Freeze Inferno Dragon Barbarians Minion Horde Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Freeze Inferno Dragon

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Balloon
Barbarians
Balloon
Minion Horde
Freeze
Wizard
Balloon
Freeze
Balloon Minion Horde
Balloon
Freeze Goblin Gang Barbarians Wizard The Log
The Log
Balloon
Inferno Dragon

Defense Synergies 0 9

Goblin Gang
Barbarians The Log Inferno Dragon
Barbarians
Goblin Gang Minion Horde
Minion Horde
Barbarians Freeze The Log
Wizard
Freeze The Log
Freeze
Minion Horde Wizard
Balloon
The Log
Goblin Gang Minion Horde Wizard Inferno Dragon
Inferno Dragon
Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard The Log
Barbarians Minion Horde Inferno Dragon Goblin Gang The Log
Goblin Gang Barbarians Minion Horde Freeze Inferno Dragon
Barbarians Minion Horde Inferno Dragon Goblin Gang
Barbarians The Log
Goblin Gang Freeze The Log
Minion Horde Inferno Dragon Goblin Gang Wizard Freeze
Barbarians The Log
Barbarians Minion Horde Inferno Dragon Goblin Gang
Goblin Gang Barbarians Minion Horde
Goblin Gang Barbarians Minion Horde Wizard Freeze The Log
Minion Horde Inferno Dragon Goblin Gang Wizard
Barbarians Minion Horde Goblin Gang Wizard Freeze The Log
Wizard Goblin Gang Barbarians Minion Horde Freeze The Log
Barbarians Inferno Dragon Goblin Gang Minion Horde
Barbarians Minion Horde Goblin Gang Freeze The Log Inferno Dragon
Barbarians Minion Horde Wizard Goblin Gang
Goblin Gang Barbarians Minion Horde Wizard The Log
Wizard Freeze The Log Barbarians Inferno Dragon
Barbarians Inferno Dragon
Goblin Gang Wizard Barbarians Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians
Goblin Gang Wizard The Log Inferno Dragon
Goblin Gang Barbarians Minion Horde The Log
Goblin Gang Barbarians Minion Horde The Log
Barbarians Goblin Gang Minion Horde Inferno Dragon
Wizard Goblin Gang Minion Horde Freeze
Goblin Gang Barbarians Minion Horde
Barbarians Minion Horde Inferno Dragon
Minion Horde Freeze Barbarians The Log Inferno Dragon
Goblin Gang Barbarians Minion Horde Inferno Dragon
Inferno Dragon Barbarians Minion Horde
Barbarians The Log
Barbarians Goblin Gang Minion Horde Wizard
Wizard Barbarians Minion Horde
Goblin Gang Barbarians Minion Horde Freeze The Log Inferno Dragon
Barbarians Minion Horde Wizard Freeze The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze The Log
The Log
Minion Horde The Log
Barbarians Freeze The Log
Wizard Minion Horde The Log
Wizard Minion Horde Freeze
Minion Horde Wizard The Log
The Log Wizard Freeze
The Log Wizard
Goblin Gang Minion Horde
Minion Horde Wizard The Log
Wizard
The Log
Minion Horde Freeze
The Log
Minion Horde Wizard The Log
Minion Horde Wizard The Log
Freeze
Minion Horde
Wizard The Log
Wizard The Log
Minion Horde The Log
Wizard
The Log
Barbarians Minion Horde The Log
Freeze The Log Wizard
Minion Horde Inferno Dragon
The Log Wizard
Wizard The Log
The Log
Minion Horde Wizard
Minion Horde Wizard Freeze
Minion Horde
Minion Horde Wizard The Log
Minion Horde Freeze
Minion Horde
Wizard The Log
Minion Horde Goblin Gang Barbarians Freeze
Wizard
Freeze
The Log
Goblin Gang Minion Horde Wizard
The Log Wizard
Minion Horde
Goblin Gang Minion Horde Freeze The Log
Freeze The Log

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