My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Giant Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Giant
Giant Snowball
Archers Goblin Gang Barbarians Furnace
Zap
Archers Goblin Gang Royal Giant Furnace
Barbarian Barrel
Archers Knight Goblin Gang Barbarians Furnace
The Log
Archers Goblin Gang Barbarians Royal Giant Furnace
Earthquake
Archers Goblin Gang Barbarians Furnace
Arrows
Archers Goblin Gang Furnace
Royal Delivery
Archers Knight Goblin Gang Barbarians
Fireball
Archers Goblin Gang Barbarians Furnace
Poison
Archers Goblin Gang Barbarians Furnace
Lightning
Knight Furnace
Rocket
Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Goblin Gang Tornado Fireball Furnace Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Goblin Gang Tornado

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Royal Giant
Knight
Archers Goblin Gang Fireball Furnace
Goblin Gang
Knight Royal Giant
Barbarians
Royal Giant
Fireball Furnace Archers Goblin Gang Tornado
Fireball
Royal Giant Tornado Knight
Furnace
Royal Giant Knight
Tornado
Fireball Royal Giant

Defense Synergies 3 10

Archers
Knight Goblin Gang Furnace Tornado
Knight
Archers Goblin Gang Fireball Furnace Tornado
Goblin Gang
Knight Archers Barbarians Furnace
Barbarians
Goblin Gang Furnace
Royal Giant
Fireball
Tornado Knight
Furnace
Archers Knight Goblin Gang Barbarians Tornado
Tornado
Fireball Archers Knight Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball
Barbarians Knight Goblin Gang Furnace
Goblin Gang Barbarians Furnace Tornado Archers Knight
Barbarians Knight Goblin Gang Furnace
Barbarians Fireball Tornado
Goblin Gang Fireball Tornado Archers Furnace
Furnace Tornado Archers Goblin Gang Fireball
Barbarians Fireball
Barbarians Goblin Gang Furnace Tornado
Knight Goblin Gang Tornado Archers Barbarians
Archers Goblin Gang Barbarians Knight Fireball Furnace Tornado
Archers Goblin Gang Fireball Furnace Tornado
Barbarians Furnace Knight Goblin Gang Fireball
Fireball Goblin Gang Barbarians Furnace Tornado
Barbarians Knight Goblin Gang Furnace
Barbarians Tornado Goblin Gang Fireball Furnace
Barbarians Knight Goblin Gang Fireball Furnace Tornado
Fireball Archers Knight Goblin Gang Barbarians Furnace Tornado
Furnace Tornado Archers Knight Barbarians Fireball
Barbarians Tornado
Goblin Gang Archers Knight Barbarians Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarians Archers Fireball Furnace
Fireball Archers Knight Goblin Gang
Goblin Gang Barbarians Knight Furnace
Goblin Gang Knight Barbarians Fireball Tornado
Barbarians Knight Goblin Gang
Fireball Furnace Archers Goblin Gang Tornado
Goblin Gang Archers Knight Barbarians Fireball Furnace
Knight Barbarians
Knight Barbarians Fireball Tornado
Goblin Gang Barbarians
Knight Barbarians
Barbarians Fireball Tornado
Barbarians Knight Goblin Gang Fireball
Archers Barbarians Fireball Furnace
Goblin Gang Barbarians Archers Knight Fireball Furnace Tornado
Archers Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Tornado
Fireball
Knight Barbarians Fireball
Fireball Furnace
Fireball Furnace Tornado
Archers Furnace Tornado
Fireball Tornado
Fireball Tornado
Goblin Gang Fireball Tornado
Knight Fireball Tornado
Fireball Archers Tornado
Knight Fireball
Fireball
Fireball Furnace
Fireball Furnace
Fireball Furnace
Fireball Tornado
Archers Fireball
Fireball Tornado
Fireball
Fireball Tornado
Tornado
Barbarians Fireball
Tornado Fireball Furnace
Fireball Tornado
Fireball Tornado
Fireball Tornado
Archers Fireball Furnace Tornado
Fireball
Fireball
Fireball
Fireball
Fireball
Archers Goblin Gang Barbarians Fireball
Fireball Archers Tornado
Fireball
Fireball Knight Goblin Gang
Fireball
Fireball Tornado
Goblin Gang Fireball Tornado
Fireball Tornado
Fireball Tornado

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